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2022-07-06renderer_(gl/vk): Implement ASTC_10x6_UNORMMorph1-1/+5
- Used by Monster Hunter Rise Update 10.0.2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-03-04texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj1-7/+42
In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats. This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
2021-01-04gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp1-4/+5
Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-24/+118
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp1-47/+40
Normalizes pixel format names to match Vulkan names. Previous to this commit pixel formats had no convention, leading to confusion and potential bugs.
2020-06-27texture_cache: Test format compatibility before copyingReinUsesLisp1-1/+1
Avoid illegal copies. This intercepts the last step of a copy to avoid generating validation errors or corrupting the driver on some instances. We can create views and emit copies accordingly in future commits and remove this last-step validation.
2020-06-27video_core/compatible_formats: Table to test if two formats are legal to view or copyReinUsesLisp1-0/+162
Add a flat table to test if it's legal to create a texture view between two formats or copy betweem them. This table is based on ARB_copy_image and ARB_texture_view. Copies are more permissive than views.