summaryrefslogtreecommitdiffstats
path: root/src/video_core/command_classes/vic.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* general: Fix various spelling errorsMorph2021-01-021-1/+1
|
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-4/+4
| | | | | | | | | | | | | | The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
* video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-071-1/+1
| | | | | | | fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise a bit.
* vp9/vic: Resolve pessimizing movesLioncash2020-12-031-1/+1
| | | | | Removes the usage of moves that don't result in behavior different from a copy, or otherwise would prevent copy elision from occurring.
* Queue decoded frames, cleanup decodersameerj2020-11-251-10/+5
|
* nvdec: Tidy up header includesLioncash2020-10-271-1/+1
| | | | Prevents a few unnecessary inclusions.
* video_core: NVDEC Implementationameerj2020-10-271-0/+180
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>