| Commit message (Collapse) | Author | Age | Files | Lines |
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* skip impersonated VAAPI implementaions ("imposter detection")
* place VAAPI priority below CUDA/NVDEC/CUVID
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* when someone installed Intel video drivers on an AMD system, the
decoder will select the Intel VA-API decoding driver and yuzu will
crash due to incorrect driver selection; the fix will check if the
currently about-to-use driver is loaded in the kernel
* when using NVIDIA driver on Linux with a ffmpeg that does not have
CUDA capability enabled, the decoder will crash; the fix simply
making the decoder prefers the VDPAU driver over CUDA on Linux
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These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
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Enables frame decoding with FFmpeg
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nvdec: Add GPU video decoding for all capable drivers and platforms
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GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
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Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.
Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
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Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
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Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
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nvdec: Fix VP9 reference frame refreshes
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With reference frames refreshes fix, we no longer need to buffer two frames in advance.
We can also remove other unused or otherwise unneeded variables.
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This resolves the artifacting when decoding VP9 streams.
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* nvdec: VA-API
* Verify formatting
* Forgot a semicolon for Windows
* Clarify comment about AV_PIX_FMT_NV12
* Fix assert log spam from missing negation
* vic: Remove forgotten debug code
* Address lioncash's review
* Mention VA-API is Intel/AMD
* Address v1993's review
* Hopefully fix CMakeLists style this time
* vic: Improve cache locality
* vic: Fix off-by-one error
* codec: Async
* codec: Forgot the GetValue()
* nvdec: Address ameerj's review
* codec: Fallback to CPU without VA-API support
* cmake: Address lat9nq's review
* cmake: Make VA-API optional
* vaapi: Multiple GPU
* Apply suggestions from code review
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
* nvdec: Address ameerj's review
* codec: Use anonymous instead of static
* nvdec: Remove enum and fix memory leak
* nvdec: Address ameerj's review
* codec: Remove preparation for threading
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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general: Enforce multiple warnings in MSVC
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Avoid sending null pointer to memcpy as reported by Undefined Behaviour
Sanitizer. Replaces the std::memcpy calls in SpliceVectors with
std::copy calls. Opting to replace all the memcpy's with copy's.
Co-authored-by: LC <mathew1800@gmail.com>
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Makes for less code that we need to maintain.
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fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.
Reduces the line noise a bit.
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Migrates the video core code closer to enabling variable shadowing
warnings as errors.
This primarily sorts out shadowing occurrences within the Vulkan code.
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video_core: Resolve more variable shadowing scenarios
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Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
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This was only necessary for use with the
avcodec_decode_video2/avcoded_decode_audio4 APIs which are also
deprecated.
Given we use avcodec_send_packet/avcodec_receive_frame, this isn't
necessary, this is even indicated directly within the FFmpeg API changes
document here on 2017-09-26:
https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410
This prevents our code from breaking whenever we update to a newer
version of FFmpeg in the future if they ever decide to fully remove this
API member.
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Removes the usage of moves that don't result in behavior different from
a copy, or otherwise would prevent copy elision from occurring.
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nvdec: Queue and display all decoded frames, cleanup decoders
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Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
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remove some redundant moves, make deleter match naming guidelines.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
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Prevents bugs from occurring where the results of a function are
accidentally discarded
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It's deprecated in the language to autogenerate these if the destructor
for a type is specified, so we can explicitly specify how we want these
to be generated.
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Prevents values from mistakenly being discarded in cases where it's a
bug to do so.
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The API of VP9 exposes a WasFrameHidden() function which accesses this
member. Given the constructor previously didn't initialize this member,
it's a potential vector for an uninitialized read.
Instead, we can initialize this to a deterministic value to prevent that
from occurring.
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These helper functions don't directly modify any member state and can be
hidden from view.
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nvdec: Minor tidying up
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Enforces the type of the desired value in calling code.
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We can move the buffer here to avoid a heap reallocation
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The move will already occur without std::move.
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Prevents a few unnecessary inclusions.
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video_core: Enforce -Werror=type-limits
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Silences one warning and avoids introducing more in the future.
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Silence three warnings and make them errors to avoid introducing more in the future.
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This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
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