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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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command_classes
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Author
Files
Lines
2021-10-10
h264: Use max allowed max_num_ref_frames when using CPU decoding
Feng Chen
1
-1
/
+6
2021-09-11
codec: Add missing <string_view> include
Morph
1
-0
/
+1
2021-08-26
vp9_types: Minor refactor of VP9 info structs.
ameerj
1
-32
/
+29
2021-08-26
vp9_types: Remove unused Vp9PictureInfo members
ameerj
2
-24
/
+1
2021-08-16
h264: Lower max_num_ref_frames
ameerj
1
-1
/
+2
2021-08-16
configure_graphics: Add GPU nvdec decoding as an option
ameerj
1
-1
/
+5
2021-08-16
codec: Improve libav memory alloc and cleanup
ameerj
2
-14
/
+19
2021-08-16
codec: Fallback to CPU decoding if no compatible GPU format is found
ameerj
2
-22
/
+32
2021-08-12
codec: Replace deprecated av_init_packet usage
ameerj
1
-9
/
+13
2021-08-12
nvdec: Implement GPU accelerated decoding for all platforms
ameerj
2
-70
/
+92
2021-08-08
vp9: Ensure the first frame is complete
ameerj
2
-3
/
+3
2021-08-07
vp9: Cleanup unused variables
ameerj
3
-58
/
+17
2021-08-07
vp9: Fix reference frame refreshes
ameerj
2
-48
/
+31
2021-08-04
nvdec: Implement VA-API hardware video acceleration (#6713)
yzct12345
2
-35
/
+113
2021-07-01
Slightly refactor NVDEC and codecs for readability and safety
Kelebek1
6
-310
/
+437
2021-06-28
video_core: Remove #pragma warning directives for external headers
Morph
1
-8
/
+0
2021-06-26
codec,vic: Disable warnings in ffmpeg headers
ReinUsesLisp
1
-0
/
+8
2021-04-05
vp9: Avoid memcpy with null pointers
lat9nq
1
-7
/
+9
2021-02-13
nvdec cleanup
ameerj
1
-3
/
+4
2021-02-05
Address reviewer comments
lat9nq
1
-1
/
+1
2021-02-05
CMake: Implement YUZU_USE_BUNDLED_FFMPEG
lat9nq
1
-1
/
+1
2021-01-15
common/bit_util: Replace CLZ/CTZ operations with standardized ones
Lioncash
1
-2
/
+2
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
1
-2
/
+2
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.2
Lioncash
1
-20
/
+20
2020-12-04
codec: Remove deprecated usage of AVCodecContext::refcounted_frames
Lioncash
1
-1
/
+0
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
2
-2
/
+2
2020-12-03
vp9/vic: Resolve pessimizing moves
Lioncash
1
-10
/
+10
2020-11-26
codec: Fix `pragma GCC diagnostic pop` missing corresponding push
comex
1
-0
/
+1
2020-11-26
Limit queue size to 10 frames
ameerj
1
-0
/
+4
2020-11-26
Address PR feedback
ameerj
4
-32
/
+33
2020-11-25
Queue decoded frames, cleanup decoders
ameerj
7
-321
/
+220
2020-11-02
nvdec: Make use of [[nodiscard]] where applicable
Lioncash
6
-14
/
+14
2020-10-30
vp9: Be explicit with copy and move operators
Lioncash
1
-0
/
+18
2020-10-30
vp9: Mark functions with [[nodiscard]] where applicable
Lioncash
2
-13
/
+13
2020-10-30
vp9: Provide a default initializer for "hidden" member
Lioncash
1
-1
/
+1
2020-10-30
vp9: Make some member functions internally linked
Lioncash
2
-58
/
+54
2020-10-28
video_core: Enforce -Wredundant-move and -Wpessimizing-move
ReinUsesLisp
1
-1
/
+1
2020-10-28
video_core: Enforce -Werror=type-limits
ReinUsesLisp
1
-1
/
+1
2020-10-27
h264: Make WriteUe take a u32
Lioncash
2
-7
/
+8
2020-10-27
vp9: std::move buffer within ComposeFrameHeader()
Lioncash
1
-1
/
+1
2020-10-27
vp9: Remove dead code
Lioncash
1
-6
/
+0
2020-10-27
vp9: Join declarations with assignments
Lioncash
1
-7
/
+8
2020-10-27
vp9: Remove pessimizing moves
Lioncash
1
-2
/
+2
2020-10-27
vp9: Resolve variable shadowing
Lioncash
1
-4
/
+4
2020-10-27
nvdec: Tidy up header includes
Lioncash
7
-49
/
+50
2020-10-27
video_core: NVDEC Implementation
ameerj
7
-0
/
+2183