| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Avoid sending null pointer to memcpy as reported by Undefined Behaviour
Sanitizer. Replaces the std::memcpy calls in SpliceVectors with
std::copy calls. Opting to replace all the memcpy's with copy's.
Co-authored-by: LC <mathew1800@gmail.com>
|
|
|
|
|
|
|
| |
Migrates the video core code closer to enabling variable shadowing
warnings as errors.
This primarily sorts out shadowing occurrences within the Vulkan code.
|
|
|
|
|
|
| |
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
|
|
|
|
|
| |
Removes the usage of moves that don't result in behavior different from
a copy, or otherwise would prevent copy elision from occurring.
|
|
|
|
|
|
| |
remove some redundant moves, make deleter match naming guidelines.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
|
| |
|
|
|
|
|
| |
Prevents bugs from occurring where the results of a function are
accidentally discarded
|
|
|
|
|
| |
Prevents values from mistakenly being discarded in cases where it's a
bug to do so.
|
|
|
|
|
| |
These helper functions don't directly modify any member state and can be
hidden from view.
|
|\
| |
| | |
nvdec: Minor tidying up
|
| |
| |
| |
| | |
We can move the buffer here to avoid a heap reallocation
|
| | |
|
| | |
|
| |
| |
| |
| | |
The move will already occur without std::move.
|
| | |
|
| |
| |
| |
| | |
Prevents a few unnecessary inclusions.
|
|\ \
| | |
| | | |
video_core: Enforce -Werror=type-limits
|
| |/
| |
| |
| | |
Silences one warning and avoids introducing more in the future.
|
|/
|
|
| |
Silence three warnings and make them errors to avoid introducing more in the future.
|
|
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
|