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2021-11-13codes: Rename ComposeFrameHeader to ComposeFrameameerj1-1/+1
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-13codecs: Add VP8 codec classameerj1-2/+1
2021-08-26vp9_types: Remove unused Vp9PictureInfo membersameerj1-0/+1
2021-08-08vp9: Ensure the first frame is completeameerj1-2/+2
Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
2021-08-07vp9: Cleanup unused variablesameerj1-42/+15
With reference frames refreshes fix, we no longer need to buffer two frames in advance. We can also remove other unused or otherwise unneeded variables.
2021-08-07vp9: Fix reference frame refreshesameerj1-47/+30
This resolves the artifacting when decoding VP9 streams.
2021-07-01Slightly refactor NVDEC and codecs for readability and safetyKelebek11-2/+2
2021-04-05vp9: Avoid memcpy with null pointerslat9nq1-7/+9
Avoid sending null pointer to memcpy as reported by Undefined Behaviour Sanitizer. Replaces the std::memcpy calls in SpliceVectors with std::copy calls. Opting to replace all the memcpy's with copy's. Co-authored-by: LC <mathew1800@gmail.com>
2020-12-05video_core: Resolve more variable shadowing scenarios pt.2Lioncash1-20/+20
Migrates the video core code closer to enabling variable shadowing warnings as errors. This primarily sorts out shadowing occurrences within the Vulkan code.
2020-12-04video_core: Resolve more variable shadowing scenariosLioncash1-1/+1
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
2020-12-03vp9/vic: Resolve pessimizing movesLioncash1-10/+10
Removes the usage of moves that don't result in behavior different from a copy, or otherwise would prevent copy elision from occurring.
2020-11-26Address PR feedbackameerj1-1/+1
remove some redundant moves, make deleter match naming guidelines. Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-11-25Queue decoded frames, cleanup decodersameerj1-192/+141
2020-11-02nvdec: Make use of [[nodiscard]] where applicableLioncash1-1/+1
Prevents bugs from occurring where the results of a function are accidentally discarded
2020-10-30vp9: Mark functions with [[nodiscard]] where applicableLioncash1-4/+4
Prevents values from mistakenly being discarded in cases where it's a bug to do so.
2020-10-30vp9: Make some member functions internally linkedLioncash1-48/+54
These helper functions don't directly modify any member state and can be hidden from view.
2020-10-28video_core: Enforce -Wredundant-move and -Wpessimizing-moveReinUsesLisp1-1/+1
Silence three warnings and make them errors to avoid introducing more in the future.
2020-10-28video_core: Enforce -Werror=type-limitsReinUsesLisp1-1/+1
Silences one warning and avoids introducing more in the future.
2020-10-27vp9: std::move buffer within ComposeFrameHeader()Lioncash1-1/+1
We can move the buffer here to avoid a heap reallocation
2020-10-27vp9: Remove dead codeLioncash1-6/+0
2020-10-27vp9: Join declarations with assignmentsLioncash1-7/+8
2020-10-27vp9: Remove pessimizing movesLioncash1-2/+2
The move will already occur without std::move.
2020-10-27vp9: Resolve variable shadowingLioncash1-4/+4
2020-10-27nvdec: Tidy up header includesLioncash1-1/+30
Prevents a few unnecessary inclusions.
2020-10-27video_core: NVDEC Implementationameerj1-0/+1010
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>