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path: root/src/video_core/command_classes/codecs/codec.cpp (follow)
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* video_core/codec: address commentsliushuyu2021-11-251-17/+11
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* video_core/codecs: fix multiple decoding issues on Linux ...liushuyu2021-11-251-2/+47
| | | | | | | | | | * when someone installed Intel video drivers on an AMD system, the decoder will select the Intel VA-API decoding driver and yuzu will crash due to incorrect driver selection; the fix will check if the currently about-to-use driver is loaded in the kernel * when using NVIDIA driver on Linux with a ffmpeg that does not have CUDA capability enabled, the decoder will crash; the fix simply making the decoder prefers the VDPAU driver over CUDA on Linux
* codes: Rename ComposeFrameHeader to ComposeFrameameerj2021-11-131-3/+3
| | | | These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
* vp8: Implement header compositionameerj2021-11-131-1/+1
| | | | Enables frame decoding with FFmpeg
* codecs: Add VP8 codec classameerj2021-11-131-11/+23
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* configure_graphics: Add GPU nvdec decoding as an optionameerj2021-08-161-1/+5
| | | | | | Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
* codec: Improve libav memory alloc and cleanupameerj2021-08-161-14/+17
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* codec: Fallback to CPU decoding if no compatible GPU format is foundameerj2021-08-161-21/+32
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* codec: Replace deprecated av_init_packet usageameerj2021-08-121-9/+13
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* nvdec: Implement GPU accelerated decoding for all platformsameerj2021-08-121-68/+86
| | | | Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
* nvdec: Implement VA-API hardware video acceleration (#6713)yzct123452021-08-041-34/+110
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * nvdec: VA-API * Verify formatting * Forgot a semicolon for Windows * Clarify comment about AV_PIX_FMT_NV12 * Fix assert log spam from missing negation * vic: Remove forgotten debug code * Address lioncash's review * Mention VA-API is Intel/AMD * Address v1993's review * Hopefully fix CMakeLists style this time * vic: Improve cache locality * vic: Fix off-by-one error * codec: Async * codec: Forgot the GetValue() * nvdec: Address ameerj's review * codec: Fallback to CPU without VA-API support * cmake: Address lat9nq's review * cmake: Make VA-API optional * vaapi: Multiple GPU * Apply suggestions from code review Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> * nvdec: Address ameerj's review * codec: Use anonymous instead of static * nvdec: Remove enum and fix memory leak * nvdec: Address ameerj's review * codec: Remove preparation for threading Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
* Slightly refactor NVDEC and codecs for readability and safetyKelebek12021-07-011-33/+52
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* nvdec cleanupameerj2021-02-131-3/+4
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* video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-071-2/+2
| | | | | | | fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise a bit.
* codec: Remove deprecated usage of AVCodecContext::refcounted_framesLioncash2020-12-041-1/+0
| | | | | | | | | | | | | | | | This was only necessary for use with the avcodec_decode_video2/avcoded_decode_audio4 APIs which are also deprecated. Given we use avcodec_send_packet/avcodec_receive_frame, this isn't necessary, this is even indicated directly within the FFmpeg API changes document here on 2017-09-26: https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410 This prevents our code from breaking whenever we update to a newer version of FFmpeg in the future if they ever decide to fully remove this API member.
* Limit queue size to 10 framesameerj2020-11-261-0/+4
| | | | Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
* Address PR feedbackameerj2020-11-261-7/+8
| | | | | | remove some redundant moves, make deleter match naming guidelines. Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
* Queue decoded frames, cleanup decodersameerj2020-11-251-10/+20
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* nvdec: Tidy up header includesLioncash2020-10-271-0/+1
| | | | Prevents a few unnecessary inclusions.
* video_core: NVDEC Implementationameerj2020-10-271-0/+114
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>