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* NVDRV: Refactor Host1xFernando Sahmkow2022-10-061-6/+6
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* VideoCore: Refactor syncing.Fernando Sahmkow2022-10-061-11/+14
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* chore: add missing SPDX tagsAndrea Pappacoda2022-04-281-19/+2
| | | | Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
* video_core: Reduce unused includesameerj2022-03-191-2/+0
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* gpu: Migrate implementation to the cpp fileameerj2021-10-031-0/+1
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* Slightly refactor NVDEC and codecs for readability and safetyKelebek12021-07-011-2/+1
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* rebase, fix name shadowing, more constameerj2021-02-131-3/+3
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* Address PR feedbackameerj2021-02-131-5/+4
| | | | Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
* streamline cdma_pusher/command_classesameerj2021-02-131-27/+24
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* nvdec cleanupameerj2021-02-131-14/+1
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* common/bit_util: Replace CLZ/CTZ operations with standardized onesLioncash2021-01-151-2/+2
| | | | Makes for less code that we need to maintain.
* nvdec syncpt incorporationameerj2021-01-071-8/+7
| | | | laying the groundwork for async gpu, although this does not fully implement async nvdec operations
* video_core: Resolve more variable shadowing scenariosLioncash2020-12-041-15/+15
| | | | | | Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
* video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand.bunnei2020-10-291-1/+1
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* video_core: NVDEC Implementationameerj2020-10-271-0/+171
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>