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* FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-0/+7
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* BufferCache: Refactor async managing.Fernando Sahmkow2020-04-221-7/+24
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* FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow2020-04-221-0/+50
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* ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow2020-04-221-0/+12
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* BufferCache: Implement OnCPUWrite and SyncGuestHostFernando Sahmkow2020-04-222-2/+61
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* buffer_cache: Return handles instead of pointer to handlesReinUsesLisp2020-04-161-25/+22
| | | | | | | | | | | The original idea of returning pointers is that handles can be moved. The problem is that the implementation didn't take that in mind and made everything harder to work with. This commit drops pointer to handles and returns the handles themselves. While it is still true that handles can be invalidated, this way we get an old handle instead of a dangling pointer. This problem can be solved in the future with sparse buffers.
* Memory: Correct GCC errors.Fernando Sahmkow2020-04-091-0/+1
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* GPUMemoryManager: Improve safety of memory reads.Fernando Sahmkow2020-04-081-3/+3
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* Buffer Cache: Use vAddr instead of physical memory.Fernando Sahmkow2020-04-063-90/+108
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* buffer_cache: Delay buffer destructionsReinUsesLisp2020-01-291-1/+4
| | | | | | Delay buffer destruction some extra frames to avoid destroying buffers that are still being used from older frames. This happens on Nvidia's driver with mailbox.
* buffer_cache: Remove brace initialized for objects with default constructorReinUsesLisp2019-11-201-10/+10
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* buffer_cache: Add missing includes (#3079)Morph2019-11-071-0/+4
| | | | `boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included. Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
* gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp2019-11-021-3/+11
| | | | | | | | | | | | | | | | Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions.
* video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti2019-08-302-8/+5
| | | | | | | | | | | | | | | | | | | | | | | | * texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables
* Buffer Cache: Adress Feedback.Fernando Sahmkow2019-08-211-4/+3
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* Buffer_Cache: Implement flushing.Fernando Sahmkow2019-08-211-1/+26
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* Buffer_Cache: Implement barriers.Fernando Sahmkow2019-08-211-0/+4
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* Buffer_Cache: Optimize and track written areas.Fernando Sahmkow2019-08-212-12/+104
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* BufferCache: Rework mapping caching.Fernando Sahmkow2019-08-212-49/+76
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* Buffer_Cache: Fixes and optimizations.Fernando Sahmkow2019-08-212-68/+38
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* Video_Core: Implement a new Buffer CacheFernando Sahmkow2019-08-213-0/+498