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* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-161-0/+10
| | | | | - Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-151-0/+2
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* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-151-2/+2
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* GPU: Refactor "VertexShader" namespace to "Shader".bunnei2015-08-151-2/+2
| | | | - Also renames "vertex_shader.*" to "shader_interpreter.*"
* OpenGL: Make OpenGL object resource wrappers fully inlineYuri Kunde Schlesner2015-07-261-1/+0
| | | | | The functions are so simple that having them separate only bloats the code and hinders optimization.
* Move video_core/color.h to common/color.harchshift2015-05-301-1/+0
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* Move video_core/math.h to common/vector_math.harchshift2015-05-301-1/+0
| | | | The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
* Pica: Create 'State' structure and move state memory there.bunnei2015-05-231-0/+1
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* OpenGL renderertfarley2015-05-231-1/+11
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* GPU: Added RGB565/RGB8 framebuffer support and various cleanups.bunnei2015-03-041-0/+1
| | | | | | - Centralizes color format encode/decode functions. - Fixes endianness issues. - Implements remaining framebuffer formats in the debugger.
* CMake cleanupYuri Kunde Schlesner2014-09-011-13/+26
| | | | | | | | Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers.
* Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner2014-09-011-0/+2
| | | | | | | | | This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
* Rewrite of OpenGL renderer, including OS X supportKevin Hartman2014-08-261-4/+7
| | | | | | Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
* Pica: Add debug utility functions for dumping geometry data.Tony Wasserka2014-08-251-0/+2
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* Pica: Add basic rasterizer.Tony Wasserka2014-08-121-0/+2
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* Pica: Add triangle clipper.Tony Wasserka2014-08-121-2/+4
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* Pica: Add primitive assembly stage.Tony Wasserka2014-08-121-0/+2
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* Pica: Add vertex shader implementation.Tony Wasserka2014-08-121-0/+2
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* Pica: Add command processor.Tony Wasserka2014-08-121-2/+5
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* Video core: Add utility class for vector operations.Tony Wasserka2014-08-121-1/+2
| | | | | I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
* CMakeLists: rename HEADS, improved commentsarchshift2014-05-201-2/+2
| | | | Changes for clarity of comments, removed redundant compiler flags.
* IT'S ALIVE!archshift2014-04-291-1/+6
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* fixed a bunch of errors in CMakeListsbunnei2014-04-101-3/+3
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* updated CMakeListsbunnei2014-04-101-16/+2
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* added video_core project to solutionbunnei2014-04-051-0/+19