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2023-05-07Buffer cache: always use async buffer downloads and fix regression.Fernando Sahmkow1-2/+2
2023-05-01BufferCache: Fixes and address feedbackFernando Sahmkow1-1/+3
2023-04-29Tests: Add memory tracker tests.Fernando Sahmkow2-549/+547
2023-02-09buffer_base: Partially revert changes from #9559ameerj1-1/+1
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-01-05BufferBase: Don't ignore GPU pages.Fernando Sahmkow1-1/+1
2023-01-05tests: update catch2 to 3.0.1Alexandre Bouvier1-1/+1
2022-10-25tests: fix for -WallAlexandre Bouvier1-1/+1
Fix #9123
2022-08-20code: dodge PAGE_SIZE #defineKyle Kienapfel1-3/+4
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number This is great except in yuzu we're using PAGE_SIZE as a variable Specific example `static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;` PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables. Simply deleted the underscores, and then added YUZU_ prefix Might be worth noting that there are multiple uses in different classes/namespaces This list may not be exhaustive Core::Memory 12 bits (4096) QueryCacheBase 12 bits ShaderCache 14 bits (16384) TextureCache 20 bits (1048576, or 1MB) Fixes #8779
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-07-10Buffer Cache: Address Feedback.Fernando Sahmkow1-1/+1
2021-07-09Buffer Cache: Fix High Downloads and don't predownload on Extreme.Fernando Sahmkow1-1/+1
2021-02-13tests/buffer_base: Add cached CPU writes testsReinUsesLisp1-0/+76
Ensure the behavior of the previous commit in tests.
2021-01-13tests: Add unit tests for the GPU range tracking buffer containerReinUsesLisp1-0/+473
Due to how error prone the container design is, this commit adds unit tests for it. Some tests taken from here are based on bugs from using this buffer container in games, so if we ever break it in the future in a way that might harm games, the tests should fail.