| Commit message (Expand) | Author | Files | Lines |
2022-12-14 | Vulkan: Add support for VK_EXT_depth_clip_control. | FernandoS27 | 3 | -3/+5 |
2022-12-14 | spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId | Liam | 1 | -0/+2 |
2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | 7 | -1/+165 |
2022-12-01 | CMake: Consolidate common PCH headers | ameerj | 1 | -7/+1 |
2022-11-30 | CMake: Use precompiled headers | ameerj | 2 | -0/+18 |
2022-11-30 | value.h: remove recursive include | ameerj | 1 | -1/+0 |
2022-11-27 | Vulkan: update initialization | Liam | 3 | -19/+31 |
2022-11-23 | general: fix compile for Apple Clang | Liam | 6 | -3/+9 |
2022-11-19 | spirv_emit_context: add missing flat decoration | Liam | 1 | -0/+1 |
2022-11-17 | shader: Implement miss attribute layer | FengChen | 5 | -0/+13 |
2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | 4 | -8/+13 |
2022-11-07 | video_core: Fix few issues in Tess stage | FengChen | 16 | -5/+60 |
2022-11-04 | video_core: Fix SNORM texture buffer emulating error (#9001) | Feng Chen | 15 | -16/+115 |
2022-10-25 | Revert "shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass" | Feng Chen | 3 | -98/+9 |
2022-10-22 | CMakeLists: Disable C4100 and C4324 | Morph | 2 | -8/+0 |
2022-10-22 | CMakeLists: Remove redundant warnings | Morph | 1 | -2/+0 |
2022-10-22 | CMakeLists: Treat MSVC warnings as errors | Morph | 1 | -1/+0 |
2022-10-22 | general: Enforce C4800 everywhere except in video_core | Morph | 1 | -1/+0 |
2022-10-22 | CMakeLists: Remove all redundant warnings | Morph | 1 | -8/+2 |
2022-10-17 | Address feedback | FengChen | 1 | -6/+6 |
2022-10-06 | General: Fix compilation for GCC | Liam White | 1 | -1/+1 |
2022-10-06 | Shader Decompiler: implement better tracking for Vulkan samplers. | Fernando Sahmkow | 1 | -9/+59 |
2022-10-06 | Shader Decompiler: Check for shift when deriving composite samplers. | Fernando Sahmkow | 2 | -3/+35 |
2022-10-06 | Shader Decompiler: Fix dangerous behavior of invalid iterator insertion. | Fernando Sahmkow | 1 | -3/+3 |
2022-10-02 | shader_recompiler: add extended LDC to GLASM backend | Liam | 1 | -4/+21 |
2022-09-23 | chore: fix some typos | Andrea Pappacoda | 2 | -2/+2 |
2022-09-20 | video_core: Fix legacy to generic location unpaired | FengChen | 3 | -15/+29 |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 20 | -1/+163 |
2022-08-31 | style: General style changes to match with the rest of the codebase | Morph | 1 | -5/+5 |
2022-08-25 | video_code: support rectangle texture | FengChen | 10 | -2/+44 |
2022-07-29 | Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. | Kelebek1 | 1 | -2/+3 |
2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | 2 | -4/+5 |
2022-06-14 | general: fix compilation on GCC 12 | Liam | 1 | -1/+1 |
2022-06-14 | structured_control_flow: Remove constexpr Flow::Block | lat9nq | 1 | -6/+0 |
2022-06-14 | CMakeLists: Make variable shadowing a compile-time error | Morph | 1 | -3/+0 |
2022-05-14 | general: Avoid ambiguous format_to compilation errors | Lioncash | 2 | -2/+2 |
2022-04-28 | GCC 12 fixes | Liam | 1 | -1/+1 |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 233 | -699/+466 |
2022-04-04 | shader_recompiler: Decrease indirect cbuf limit to match hardware | Liam | 1 | -1/+1 |
2022-04-02 | fix: typos | Andrea Pappacoda | 2 | -2/+2 |
2022-04-01 | shader_compiler: support const buffer indirect addressing in GLSL | Liam | 4 | -9/+38 |
2022-04-01 | shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V | Liam | 3 | -17/+14 |
2022-03-23 | dead_code_elimination_pass: Remove unreachable Phi arguments | ameerj | 3 | -0/+36 |
2022-03-22 | Include <bit> header when std::count{r,l}_zero is used | Billy Laws | 3 | -0/+4 |
2022-03-22 | shader_recompiler/dead_code_elimination: Add DeadBranchElimination pass | ameerj | 1 | -9/+62 |
2022-03-20 | general: Fix clang/gcc build errors | ameerj | 1 | -0/+1 |
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 69 | -106/+7 |
2022-03-18 | Address review comments | Liam | 1 | -1/+1 |
2022-03-18 | shader_recompiler/EXIT: skip render targets with no outputs | Liam | 2 | -0/+8 |
2022-03-18 | shader_recompiler/EXIT: increment output register on failed enable test | Liam | 1 | -0/+1 |
2022-03-17 | Address review comments | Liam | 4 | -52/+36 |
2022-03-17 | shader_recompiler: Use functions for indirect const buffer accesses | Liam | 5 | -39/+94 |
2022-03-17 | Address review comments | Liam | 1 | -16/+15 |
2022-03-16 | shader_recompiler: Implement LDC.IS address mode | Liam | 1 | -2/+12 |
2022-03-15 | shader: add support for const buffer indirect addressing | Liam | 2 | -18/+68 |
2022-03-13 | Shader decompiler: do constant propgation before texture pass. | Fernando Sahmkow | 1 | -2/+2 |
2022-03-13 | Shader decompiler: Fix storage tracking in deko3d. | Fernando Sahmkow | 1 | -1/+2 |
2022-03-12 | rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets | ameerj | 1 | -2/+27 |
2022-03-12 | emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors | ameerj | 1 | -1/+1 |
2022-03-08 | shader_recompiler/LOP3: Use brute force python results within switch/case. | Markus Wick | 2 | -52/+620 |
2022-01-30 | emit_glsl_atomic: Implement 32x2 fallback atomic ops | ameerj | 1 | -9/+55 |
2022-01-30 | lower_int64_to_int32: Add 64-bit atomic fallbacks | ameerj | 3 | -11/+76 |
2022-01-30 | shaders: Add U64->U32x2 Atomic fallback functions | ameerj | 9 | -1/+469 |
2022-01-29 | spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics | ameerj | 2 | -3/+3 |
2022-01-28 | emit_spirv: Add Xfb execution mode when transform feedback is used | ameerj | 1 | -3/+9 |
2022-01-27 | video_minimum_maximum: Implement src operand selectors | ameerj | 1 | -12/+6 |
2022-01-25 | shader_recompiler: Remove unnecessary [[nodiscard]] | Lioncash | 1 | -2/+1 |
2022-01-17 | shader_recompiler: fix potential OOB access | v1993 | 2 | -6/+8 |
2022-01-10 | logging/log.h: move enum class formatter to a separate file ... | liushuyu | 3 | -7/+7 |
2022-01-08 | logging: adapt to changes in fmt 8.1 | liushuyu | 2 | -6/+6 |
2022-01-05 | glsl: Remove unreachable return | Narr the Reg | 1 | -1/+0 |
2022-01-04 | ShaderDecompiler: Add a debug option to dump the game's shaders. | Fernando Sahmkow | 1 | -0/+2 |
2021-12-30 | glsl: Add boolean reference workaround | ameerj | 3 | -2/+8 |
2021-12-30 | glsl_context_get_set: Add alternative cbuf type for broken drivers | ameerj | 3 | -17/+27 |
2021-12-30 | emit_glsl_integer: Use negation work around | ameerj | 1 | -2/+2 |
2021-12-30 | shader: Add integer attribute get optimization pass | ameerj | 9 | -0/+86 |
2021-12-28 | Empty spaces | Matías Locatti | 1 | -1/+1 |
2021-12-28 | Changes to avoid warnings in SSE4.2 optimized SPIR-V | Matías Locatti | 1 | -0/+9 |
2021-12-25 | emit_glasm_context_get_set: Fix GetAttribute return value type. | ameerj | 1 | -4/+4 |
2021-12-25 | emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers | ameerj | 1 | -2/+2 |
2021-12-18 | Address format clang | vonchenplus | 1 | -36/+36 |
2021-12-18 | Remove spirv handle legacy related code | vonchenplus | 4 | -190/+1 |
2021-12-18 | Remove glsl handle legacy related code | vonchenplus | 3 | -103/+1 |
2021-12-06 | emit_spirv: Reduce emit_spirv.h include overhead | ameerj | 20 | -3/+20 |
2021-12-06 | glasm: Move implemented instructions from not_implemented.cpp | ameerj | 7 | -169/+220 |
2021-12-06 | shader_recompiler: Adjust emit_context includes | ameerj | 37 | -37/+37 |
2021-12-05 | shader_recompiler: Rename backend emit_context files | ameerj | 7 | -6/+6 |
2021-12-05 | general: Add missing copyright notices | ameerj | 1 | -0/+4 |
2021-11-19 | Implement convert legacy to generic | Feng Chen | 4 | -1/+103 |
2021-11-16 | ShaderCache: Better fix for Shuffling gl_FragCoord | Fernando Sahmkow | 1 | -2/+13 |
2021-11-16 | Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. | FernandoS27 | 1 | -0/+21 |
2021-11-16 | vulkan: Fix rescaling push constant usage | ameerj | 4 | -34/+36 |
2021-11-16 | rescaling_pass: Fix IR errors when unscalable texture types are encountered | ameerj | 1 | -0/+28 |
2021-11-16 | rescaling_pass: Logic simplification and minor style cleanup | ameerj | 2 | -33/+17 |
2021-11-16 | rescaling_pass: Scale ImageFetch offset if it exists | ameerj | 1 | -59/+37 |
2021-11-16 | rescaling_pass: Enable PatchImageQueryDimensions on fragment stages | ameerj | 1 | -5/+4 |
2021-11-16 | gl_texture_cache/rescaling_pass: minor cleanup | ameerj | 1 | -12/+8 |
2021-11-16 | rescaling_pass: Fix and simplify shuffle/fragcoord pass | ameerj | 1 | -26/+20 |
2021-11-16 | Shader: Don't rescale FragCoord if used by Shuffle | Fernando Sahmkow | 2 | -2/+55 |
2021-11-16 | shader, video_core: Fix GCC build errors | ameerj | 1 | -4/+0 |
2021-11-16 | emit_spirv: Fix RescalingLayout alignment | ameerj | 1 | -0/+1 |
2021-11-16 | RescalingPass: Agregate pixels on texelFetch while on Fragment Shader | Fernando Sahmkow | 1 | -3/+97 |
2021-11-16 | shader: Fix TextureSize check on rescaling. | Fernando Sahmkow | 1 | -27/+21 |
2021-11-16 | emit_spirv: Fix RescalingLayout alignment | ameerj | 1 | -2/+2 |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 20 | -51/+171 |
2021-11-16 | shader: Properly blacklist and scale image loads | ReinUsesLisp | 1 | -3/+19 |
2021-11-16 | glsl/glasm: Pass and use scaling parameters in shaders | ReinUsesLisp | 6 | -7/+11 |
2021-11-16 | gl_graphics_pipeline: Add downscale factor to shader uniforms | ameerj | 3 | -4/+5 |
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp | 8 | -5/+86 |
2021-11-16 | shader/rescaling_pass: Patch more instructions | ReinUsesLisp | 1 | -4/+101 |
2021-11-16 | shader: Add IsTextureScaled opcode | ReinUsesLisp | 10 | -0/+34 |
2021-11-16 | shader: Add copy constructor to instructions | ReinUsesLisp | 4 | -1/+20 |
2021-11-16 | shader: Add integer division opcodes | ReinUsesLisp | 9 | -0/+37 |
2021-11-16 | shader: Fix rescaling pass | ReinUsesLisp | 1 | -1/+1 |
2021-11-16 | shader: Fix resolution scaling pass | ReinUsesLisp | 5 | -35/+32 |
2021-11-16 | shader: Add resolution down factor opcode | ReinUsesLisp | 9 | -0/+25 |
2021-11-16 | ShaderDecompiler: Add initial support for rescaling. | Fernando Sahmkow | 2 | -0/+73 |
2021-11-04 | Simply legacy attribute implement | Feng Chen | 3 | -152/+125 |
2021-11-02 | Shader Cahe: Fix Phi Nodes on GLASM. | Fernando Sahmkow | 1 | -1/+1 |
2021-11-01 | ShaderCache: Fix Phi Nodes Type on OGL. | Fernando Sahmkow | 3 | -2/+30 |
2021-10-31 | ShaderCache: Order Phi Arguments from farthest away to nearest. | Fernando Sahmkow | 5 | -0/+37 |
2021-10-31 | Support gl_FogFragCoord attribute | vonchenplus | 3 | -48/+58 |
2021-10-26 | Support gl_BackSecondaryColor attribute | vonchenplus | 3 | -0/+33 |
2021-10-26 | Support gl_FrontSecondaryColor attribute | vonchenplus | 3 | -0/+33 |
2021-10-26 | Support gl_BackColor attribute | vonchenplus | 3 | -0/+33 |
2021-10-24 | TexturePass: Fix clamping of images as this allowed negative indices. | Fernando Sahmkow | 1 | -1/+1 |
2021-10-17 | emit_spirv_image: Fix depth image implicit lod sample in compute | ameerj | 1 | -5/+16 |
2021-10-17 | Shader Compiler: avoid overflowed indices on indixed samplers. | Fernando Sahmkow | 1 | -1/+2 |
2021-09-29 | style: Remove extra space preceding the :: operator | Morph | 1 | -2/+2 |
2021-09-24 | general: Update style to clang-format-12 | ameerj | 1 | -2/+4 |
2021-09-15 | Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. | Fernando Sahmkow | 1 | -1/+7 |
2021-09-08 | Detail adjustment | Feng Chen | 1 | -13/+14 |
2021-09-08 | Detail adjustment | Feng Chen | 2 | -28/+35 |
2021-09-07 | Re-implement get unused location | Feng Chen | 1 | -30/+30 |
2021-09-07 | Move attribute related definitions to spirv anonymous namespace | Feng Chen | 4 | -30/+26 |
2021-09-06 | Dynamic get unused location | Feng Chen | 1 | -27/+49 |
2021-09-06 | Implement intput and output fixed fnc textures | Feng Chen | 4 | -19/+25 |
2021-09-03 | Rename parameters | Feng Chen | 5 | -14/+24 |
2021-09-03 | Fix create GraphicsPipelines crash | Feng Chen | 1 | -5/+5 |
2021-09-02 | Add input/output location | Feng Chen | 1 | -5/+13 |
2021-08-31 | emit_glsl_warp: Fix shuffle ops for 64-thread warp sizes | ameerj | 1 | -24/+36 |
2021-08-31 | emit_glsl_warp: Fix ballot related ops for 64-thread warp sizes | ameerj | 1 | -24/+38 |
2021-08-31 | emit_spirv_warp: Fix shuffle ops for 64-thread warp sizes | ameerj | 1 | -1/+29 |
2021-08-31 | emit_spirv_warp: Fix ballot related ops for 64-thread warp sizes | ameerj | 1 | -10/+11 |
2021-08-31 | Add colorfront and txtcoord support | Feng Chen | 5 | -0/+57 |
2021-08-30 | structured_control_flow: Skip reordering nested demote branches. | ameerj | 1 | -0/+11 |
2021-08-30 | structured_control_flow: Conditionally invoke demote reorder pass | ameerj | 4 | -10/+16 |
2021-08-28 | structured_control_flow: Add DemoteCombinationPass | ameerj | 1 | -1/+107 |
2021-08-27 | emit_spirv_context_get_set: Fix Get FrontFace return value | ameerj | 1 | -2/+3 |
2021-08-19 | SPIR-V: Merge two ifs in EmitGetAttribute | Valeri | 1 | -6/+2 |
2021-07-30 | shader: Fold UnpackFloat2x16 and PackFloat2x16 | ReinUsesLisp | 1 | -0/+4 |
2021-07-28 | shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions | ReinUsesLisp | 1 | -0/+2 |
2021-07-27 | exception: Make constructors explicit | Lioncash | 1 | -4/+4 |
2021-07-27 | exception: Make what() member function nodiscard | Lioncash | 1 | -1/+1 |
2021-07-27 | exception: Narrow down specific header | Lioncash | 1 | -1/+1 |
2021-07-26 | emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive() | Lioncash | 1 | -1/+1 |
2021-07-26 | emit_spirv_instructions: Add missing header guard | Lioncash | 1 | -0/+2 |
2021-07-26 | shader_recompiler: Remove unnecessary [[nodiscard]] instances | Lioncash | 2 | -4/+4 |
2021-07-26 | control_flow: Fix duplicate switch case in OpcodeToken | Lioncash | 1 | -1/+1 |
2021-07-26 | object_pool: Add missing return in Chunk move assignment operator | Lioncash | 1 | -0/+1 |
2021-07-26 | shader: Fold integer FMA from Nvidia's pattern | ReinUsesLisp | 1 | -0/+175 |
2021-07-26 | shader: Use TryInstRecursive on XMAD multiply folding | ReinUsesLisp | 1 | -14/+12 |
2021-07-26 | shader: Add TryInstRecursive utility to values | ReinUsesLisp | 1 | -0/+8 |
2021-07-23 | shader: Support out of bound local memory reads and immediate writes | ReinUsesLisp | 1 | -4/+21 |
2021-07-23 | shader: Fix disabled attribute default values | ameerj | 1 | -1/+1 |
2021-07-23 | glsl: Simplify FCMP emission | ameerj | 1 | -6/+4 |
2021-07-23 | glsl: Update TessellationControl gl_in | ameerj | 1 | -0/+28 |
2021-07-23 | shader: Implement ISETP.X | ameerj | 4 | -44/+57 |
2021-07-23 | shader: Avoid usage of C++20 ranges to build in clang | ReinUsesLisp | 11 | -39/+47 |
2021-07-23 | glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | ameerj | 2 | -2/+11 |
2021-07-23 | shader_recompiler, video_core: Resolve clang errors | lat9nq | 13 | -41/+39 |
2021-07-23 | shader: Manually convert from array<u32> to bitset instead of using bit_cast | ReinUsesLisp | 1 | -2/+3 |
2021-07-23 | glsl: Fix tracking of info.uses_shadow_lod | ameerj | 1 | -4/+4 |
2021-07-23 | shader: Ignore global memory ops on devices lacking int64 support | ameerj | 6 | -30/+77 |
2021-07-23 | dual_vertex_pass: Clang format | ameerj | 1 | -14/+14 |
2021-07-23 | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia | ReinUsesLisp | 2 | -5/+10 |
2021-07-23 | shader: GCC fmt 8.0.0 fixes | lat9nq | 7 | -16/+19 |
2021-07-23 | shader: Account for 33-bit IADD3 scenario | ameerj | 1 | -2/+10 |
2021-07-23 | shader: Only apply shift on register mode for IADD3 | ReinUsesLisp | 1 | -10/+14 |
2021-07-23 | shader: Fix disabled and unwritten attributes and varyings | ReinUsesLisp | 2 | -3/+11 |
2021-07-23 | glsl: Fix shared and local memory declarations | ameerj | 1 | -3/+3 |
2021-07-23 | opengl: Implement LOP.CC | ameerj | 2 | -6/+38 |
2021-07-23 | spirv: Fix code emission when descriptor aliasing is unsupported | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | glsl: Declare local memory in main | ameerj | 1 | -3/+3 |
2021-07-23 | glsl: Add passthrough geometry shader support | ameerj | 3 | -7/+27 |
2021-07-23 | shader: Use std::bit_cast instead of Common::BitCast for passthrough | ReinUsesLisp | 1 | -2/+3 |
2021-07-23 | glasm: Add passthrough geometry shader support | ReinUsesLisp | 2 | -7/+26 |
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 22 | -316/+302 |
2021-07-23 | shader: Only verify shader when graphics debugging is enabled | ReinUsesLisp | 1 | -2/+7 |
2021-07-23 | shader: Unify shader stage types | ReinUsesLisp | 1 | -2/+9 |
2021-07-23 | lower_int64_to_int32: Add missing include | lat9nq | 1 | -0/+1 |
2021-07-23 | shader: Emulate 64-bit integers when not supported | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Add int64 to int32 lowering pass | ReinUsesLisp | 3 | -0/+218 |
2021-07-23 | shader: Teach global memory base tracker to follow vectors | ReinUsesLisp | 1 | -15/+14 |
2021-07-23 | shader: Add constant propagation to integer vectors | ReinUsesLisp | 1 | -0/+9 |
2021-07-23 | glsl: Better IAdd Overflow CC fix | ameerj | 2 | -11/+13 |
2021-07-23 | shader: Remove IAbs64 | ReinUsesLisp | 9 | -26/+3 |
2021-07-23 | glsl: Fix IADD CC | ameerj | 2 | -5/+7 |
2021-07-23 | shader_recompiler: Fix IADD3 input partitioning | ameerj | 1 | -14/+13 |
2021-07-23 | shader: Move loop safety tests to code emission | ReinUsesLisp | 16 | -108/+54 |
2021-07-23 | glsl: Remove frag color initialization | ameerj | 1 | -9/+0 |
2021-07-23 | glasm: Implement SetAttribute ViewportMask | ameerj | 2 | -1/+10 |
2021-07-23 | emit_glsl_special: Skip initialization of frag_color0 | ameerj | 1 | -1/+1 |
2021-07-23 | shader: Calibrate loop safety threshold | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glsl: Add missing ; in EmitSetSampleMask | Morph | 1 | -1/+1 |
2021-07-23 | glsl: Fix output varying initialization when transform feedback is used | ameerj | 1 | -3/+37 |
2021-07-23 | texture_pass: Fix is_read image qualification | ameerj | 1 | -1/+1 |
2021-07-23 | shader: Align constant buffer sizes to 16 bytes | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | spirv: Properly handle devices without int8 and int16 | ReinUsesLisp | 2 | -39/+67 |
2021-07-23 | spirv: Handle small storage buffer loads on devices with no support | ReinUsesLisp | 2 | -6/+6 |
2021-07-23 | glsl: Fix cbuf component indexing bug falback | ameerj | 1 | -7/+6 |
2021-07-23 | shader: Simplify MergeDualVertexPrograms | ReinUsesLisp | 1 | -6/+4 |
2021-07-23 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 10 | -36/+40 |
2021-07-23 | glsl: Only declare fragment outputs on fragment shaders | ReinUsesLisp | 1 | -4/+6 |
2021-07-23 | shader: Split profile and runtime info headers | ReinUsesLisp | 11 | -76/+91 |
2021-07-23 | shader: Add support for native 16-bit floats | ReinUsesLisp | 4 | -4/+26 |
2021-07-23 | shader: Rename maxwell/program.h to translate_program.h | ReinUsesLisp | 3 | -9/+4 |
2021-07-23 | glsl: Obey need_declared_frag_colors to declare and initialize all frag_color | ameerj | 2 | -1/+10 |
2021-07-23 | glsl: Address rest of feedback | ameerj | 7 | -21/+64 |
2021-07-23 | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | ameerj | 2 | -14/+12 |
2021-07-23 | glsl: Conditionally use fine/coarse derivatives based on device support | ameerj | 3 | -4/+28 |
2021-07-23 | glsl: Cleanup/Address feedback | ameerj | 9 | -28/+22 |
2021-07-23 | glsl: Add Shader_GLSL logging | ameerj | 3 | -28/+32 |
2021-07-23 | glsl: Add LoopSafety instructions | ameerj | 2 | -0/+10 |
2021-07-23 | glsl: Conditionally add EXT_texture_shadow_lod | ameerj | 3 | -4/+15 |
2021-07-23 | glsl: Add stubs for sparse queries and variable aoffi when not supported | ameerj | 4 | -13/+39 |
2021-07-23 | glsl: Implement legacy varyings | ameerj | 6 | -8/+81 |
2021-07-23 | glsl: Minor cleanup | ameerj | 2 | -19/+15 |
2021-07-23 | glsl: Fix Cbuf getters for F32 type | ameerj | 1 | -12/+15 |
2021-07-23 | glsl: Add immediate index oob checking for Cbuf getters | ameerj | 1 | -0/+16 |
2021-07-23 | glsl: Refactor GetCbuf functions to reduce code duplication | ameerj | 1 | -104/+66 |
2021-07-23 | glsl: Address more feedback. Implement indexed texture reads | ameerj | 5 | -111/+109 |
2021-07-23 | glsl: Remove Signed Integer variables | ameerj | 8 | -43/+13 |
2021-07-23 | glsl: Address Rodrigo's feedback | ameerj | 13 | -75/+87 |
2021-07-23 | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | ameerj | 12 | -315/+251 |
2021-07-23 | glsl: Implement SampleId and SetSampleMask | ameerj | 3 | -30/+35 |
2021-07-23 | glsl: Add gl_PerVertex in for GS | ameerj | 1 | -1/+2 |
2021-07-23 | glsl: Use existing tracking for enabling EXT_shader_image_load_formatted | ameerj | 1 | -15/+1 |
2021-07-23 | glsl: Enable early fragment tests | ameerj | 2 | -4/+7 |
2021-07-23 | glsl: Implement more attribute getters and setters | ameerj | 2 | -12/+60 |
2021-07-23 | glsl: Implement fswzadd | ameerj | 4 | -5/+44 |
2021-07-23 | glsl: Implement indexed attribute loads | ameerj | 5 | -29/+64 |
2021-07-23 | glsl: Conditionally add GL_ARB_sparse_texture2 | ameerj | 1 | -2/+3 |
2021-07-23 | glsl: Conditionally use GL_EXT_shader_image_load_formatted | ameerj | 1 | -2/+18 |
2021-07-23 | glsl: Remove output generic indexing for geometry stage | ameerj | 1 | -5/+3 |
2021-07-23 | glsl: Allow dynamic tracking of variable allocation | ameerj | 3 | -21/+35 |
2021-07-23 | glsl: Implement barriers | ameerj | 3 | -13/+21 |
2021-07-23 | glsl: Implement image atomics and set layer | ameerj | 5 | -153/+202 |
2021-07-23 | glsl: Fix image gather logic | ameerj | 1 | -0/+4 |
2021-07-23 | glsl: Add cbuf access workaround for devices with component indexing bug | ameerj | 2 | -51/+112 |
2021-07-23 | glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported | ameerj | 3 | -8/+41 |
2021-07-23 | emit_glsl_image: Use immediate offsets when possible | ameerj | 1 | -12/+33 |
2021-07-23 | glsl: Fix <32-bit SSBO writes | ameerj | 4 | -50/+43 |
2021-07-23 | glsl: Cleanup and address feedback | ameerj | 10 | -86/+69 |
2021-07-23 | glsl: Refactor Global memory functions | ameerj | 2 | -71/+73 |
2021-07-23 | glsl: Increase NUM_VARS that can be allocated | ameerj | 1 | -1/+1 |
2021-07-23 | glsl: Implement Load/WriteGlobal | ameerj | 9 | -98/+185 |
2021-07-23 | glsl: Implement Images | ameerj | 2 | -9/+74 |
2021-07-23 | glsl: skip gl_ViewportIndex write if device does not support it | ameerj | 4 | -8/+17 |
2021-07-23 | glsl: Implement transform feedback | ameerj | 3 | -13/+63 |
2021-07-23 | glsl: Yet another gl_ViewportIndex fix attempt | ameerj | 1 | -3/+19 |
2021-07-23 | glsl: Add gl_ViewportIndex out attribute | ameerj | 1 | -1/+3 |
2021-07-23 | emit_glsl_context_get_set: Remove unused function | lat9nq | 1 | -4/+0 |
2021-07-23 | glsl: Fix precise variable declaration | ameerj | 3 | -24/+25 |
2021-07-23 | glsl: Implement tessellation shaders | ameerj | 5 | -27/+146 |
2021-07-23 | glsl: Implement ImageGradient and other texture function variants | ameerj | 2 | -32/+73 |
2021-07-23 | glsl: Fix atomic SSBO offsets | ameerj | 4 | -67/+74 |
2021-07-23 | glsl: Implement geometry shaders | ameerj | 4 | -9/+62 |
2021-07-23 | glsl: Use NotImplemented macro with function name output | ameerj | 10 | -104/+103 |
2021-07-23 | glsl: Implement gl_ViewportIndex | ameerj | 3 | -5/+14 |
2021-07-23 | glsl: SHFL fix and prefer shift operations over divide in glsl shader | ameerj | 5 | -63/+64 |
2021-07-23 | glsl: Implement precise fp variable allocation | ameerj | 4 | -8/+67 |
2021-07-23 | HACK glsl: Write defaults to unused generic attributes | ameerj | 2 | -2/+11 |
2021-07-23 | glsl: Fix ssbo indexing and name shadowing between shader stages | ameerj | 3 | -77/+101 |
2021-07-23 | glsl: implement set clip distance | ameerj | 2 | -0/+15 |
2021-07-23 | glsl: Rework var alloc to not assign unused results | ameerj | 9 | -49/+91 |
2021-07-23 | glsl: Rework variable allocator to allow for variable reuse | ameerj | 14 | -353/+482 |
2021-07-23 | glsl: Fix ATOM and implement ATOMS | ameerj | 5 | -114/+136 |
2021-07-23 | glsl: Use gl_SubGroupInvocationARB | ameerj | 2 | -8/+7 |
2021-07-23 | glsl: Implement VOTE for subgroup size potentially larger | ameerj | 2 | -19/+36 |
2021-07-23 | glsl: Implement VOTE | ameerj | 4 | -50/+64 |
2021-07-23 | glsl: Implement ST{LS} | ameerj | 6 | -69/+106 |
2021-07-23 | glsl: Implement more instructions used by SMO | ameerj | 1 | -3/+3 |
2021-07-23 | glsl: Implement more instructions used by SMO | ameerj | 5 | -10/+16 |
2021-07-23 | glsl: Fix GetAttribute return values | ameerj | 2 | -7/+9 |
2021-07-23 | glsl: minor cleanup | ameerj | 4 | -20/+19 |
2021-07-23 | glsl: Fix and implement rest of cbuf access | ameerj | 1 | -7/+43 |
2021-07-23 | glsl: Implement TXQ and other misc changes | ameerj | 5 | -6/+36 |
2021-07-23 | glsl: TLD4 implementation | ameerj | 1 | -2/+89 |
2021-07-23 | glsl: Implement TLD instruction | ameerj | 1 | -1/+55 |
2021-07-23 | glsl: Implement TEXS | ameerj | 1 | -1/+29 |
2021-07-23 | glsl: Cleanup texture functions | ameerj | 1 | -13/+11 |
2021-07-23 | shader_recompiler: GCC fixes | lat9nq | 14 | -3/+13 |
2021-07-23 | glsl: Implement TEX depth functions | ameerj | 2 | -4/+46 |
2021-07-23 | glsl: Implement TEX ImageSample functions | ameerj | 3 | -11/+71 |
2021-07-23 | glsl: Rework Shuffle emit instructions to align with SPIR-V | ameerj | 1 | -19/+40 |
2021-07-23 | glsl: Better Storage access and wip warps | ameerj | 8 | -62/+133 |
2021-07-23 | glsl: Fix integer conversions, implement clamp CC | ameerj | 2 | -27/+36 |
2021-07-23 | glsl: Implement IADD CC | ameerj | 2 | -2/+17 |
2021-07-23 | glsl: SSBO access fixes and wip SampleExplicitLod implementation. | ameerj | 2 | -4/+19 |
2021-07-23 | glsl: WIP var forward declaration | ameerj | 6 | -49/+60 |
2021-07-23 | glsl: Fix bindings, add some CC ops | ameerj | 8 | -57/+91 |
2021-07-23 | glsl: remove unused headers | ameerj | 14 | -34/+10 |
2021-07-23 | glsl: Implement derivatives and YDirection | ameerj | 8 | -81/+87 |
2021-07-23 | glsl: Fix non-immediate buffer access | ameerj | 12 | -72/+133 |
2021-07-23 | glsl: textures wip | ameerj | 9 | -75/+139 |
2021-07-23 | glsl: Implement some attribute getters and setters | ameerj | 9 | -191/+337 |
2021-07-23 | glsl: Track S32 atomics | ameerj | 3 | -6/+16 |
2021-07-23 | glsl: Update phi node management | ameerj | 4 | -21/+53 |
2021-07-23 | glsl: Fix floating point compare ops | ameerj | 1 | -28/+28 |
2021-07-23 | glsl: Query GL Device for FP16 extension support | ameerj | 2 | -2/+9 |
2021-07-23 | glsl: Simply FP storage atomics | ameerj | 2 | -48/+28 |
2021-07-23 | glsl: F16x2 storage atomics | ameerj | 7 | -58/+64 |
2021-07-23 | glsl: Revert ssbo aliasing. Storage Atomics impl | ameerj | 5 | -75/+134 |
2021-07-23 | glsl: implement phi nodes | ameerj | 4 | -20/+54 |
2021-07-23 | glsl: Wip storage atomic ops | ameerj | 10 | -327/+414 |
2021-07-23 | glsl: Implement FCMP | ameerj | 3 | -242/+185 |
2021-07-23 | glsl: Add a more robust fp formatter | ameerj | 4 | -9/+14 |
2021-07-23 | glsl: More FP fixes | ameerj | 2 | -9/+16 |
2021-07-23 | glsl: FP function fixes | ameerj | 7 | -17/+25 |
2021-07-23 | glsl: More FP instructions/fixes | ameerj | 5 | -28/+41 |
2021-07-23 | glsl: Add many FP32/64 instructions | ameerj | 12 | -765/+1011 |
2021-07-23 | glsl: Implement more Integer ops | ameerj | 3 | -119/+72 |
2021-07-23 | glsl: Implement BF* | ameerj | 3 | -9/+10 |
2021-07-23 | glsl: Implement a few Integer instructions | ameerj | 10 | -260/+398 |
2021-07-23 | glsl: Use std::string_view for Emit function args. | ameerj | 6 | -760/+838 |
2021-07-23 | glsl: Pass IR::Inst& to Emit functions | ameerj | 6 | -171/+169 |
2021-07-23 | glsl: INeg and IAdd negate tests | ameerj | 3 | -94/+106 |
2021-07-23 | glsl: Reusable typed variables. IADD32 | ameerj | 6 | -203/+311 |
2021-07-23 | glsl: Fix program linking and cbuf | ameerj | 2 | -3/+5 |
2021-07-23 | glsl: Fix "reg" allocing | ameerj | 10 | -898/+938 |
2021-07-23 | glsl: Initial backend | ameerj | 27 | -0/+3292 |
2021-07-23 | spirv: Reduce log severity of mismatching denorm rules | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Fix loop safety to SSA pass | ReinUsesLisp | 2 | -2/+4 |
2021-07-23 | shader: Add logging | ReinUsesLisp | 13 | -28/+30 |
2021-07-23 | shader: Add shader loop safety check settings | lat9nq | 9 | -33/+130 |
2021-07-23 | shader: Comment why the array component is not read in TMML | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | tmml: Remove index component from coords vec | ameerj | 1 | -4/+3 |
2021-07-23 | spirv/convert: Catch more signed operations oversights | ameerj | 1 | -5/+5 |
2021-07-23 | spirv/convert: Catch more broken signed operations on Nvidia OpenGL | ReinUsesLisp | 1 | -0/+6 |
2021-07-23 | shader_environment: Add shader_local_memory_crs_size to local memory size | ameerj | 1 | -2/+2 |
2021-07-23 | shader: Fix VertexA Shaders. | FernandoS27 | 3 | -14/+30 |
2021-07-23 | shader: Add 2D and 3D variants to SUATOM and SURED | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Avoid CPU side undefined behavior on I2F | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | glasm: Use ARB_derivative_control conditionally | ReinUsesLisp | 3 | -7/+30 |
2021-07-23 | buffer_cache: Reduce uniform buffer size from shader usage | ReinUsesLisp | 2 | -3/+17 |
2021-07-23 | emit_glasm_context_get_set: Remove unused variable | lat9nq | 1 | -1/+0 |
2021-07-23 | shader,glasm: Implement legacy texcoord loads | ReinUsesLisp | 3 | -54/+29 |
2021-07-23 | glasm: Implement legacy varyings | ReinUsesLisp | 1 | -17/+56 |
2021-07-23 | shader: Track legacy varyings | ReinUsesLisp | 2 | -17/+105 |
2021-07-23 | shader: Add support for "negative" and unaligned offsets | ReinUsesLisp | 3 | -8/+13 |
2021-07-23 | shader: Implement ISCADD32I | ReinUsesLisp | 1 | -17/+31 |
2021-07-23 | spirv: Fix output generics with components | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | 4 | -10/+9 |
2021-07-23 | shader: Always initialize up reference in structure control flow | ReinUsesLisp | 1 | -31/+36 |
2021-07-23 | shader: Fix ImageWrite indexing | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | spirv: Fix image and image buffer descriptor index usage | ReinUsesLisp | 1 | -5/+7 |
2021-07-23 | glasm: Fix immediate texture coordinate | ReinUsesLisp | 1 | -0/+1 |
2021-07-23 | shader: Clang-format secondary textures | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Fix secondary textures | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Fix TMML queries | ReinUsesLisp | 1 | -5/+9 |
2021-07-23 | shader: Fix FSwizzleAdd folding when going through phi nodes | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader/exception: Fix compilation errors on gcc | ReinUsesLisp | 1 | -6/+6 |
2021-07-23 | glasm: Reduce reg allocation leaks from an exception to a log | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Handle host exceptions | ReinUsesLisp | 4 | -13/+43 |
2021-07-23 | glasm: Use integer lod for TXQ | ReinUsesLisp | 2 | -2/+2 |
2021-07-23 | glasm: Fix global memory fallbacks | ReinUsesLisp | 1 | -9/+10 |
2021-07-23 | Revert "glasm: Skip phi moves on undefined instructions" | ReinUsesLisp | 2 | -16/+1 |
2021-07-23 | glasm: Remove unintentional '\n' on Undef32 | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | 6 | -370/+383 |
2021-07-23 | glasm: Implement Y direction | ReinUsesLisp | 4 | -3/+9 |
2021-07-23 | glasm: Skip phi moves on undefined instructions | ReinUsesLisp | 2 | -1/+16 |
2021-07-23 | glasm: Implement undef instructions | ReinUsesLisp | 2 | -15/+15 |
2021-07-23 | glasm: Fix global memory callbacks | ReinUsesLisp | 1 | -5/+6 |
2021-07-23 | video_core,shader: Clang-format fixes | ReinUsesLisp | 2 | -2/+2 |
2021-07-23 | glasm: Release phi node registers after they are no longer needed | ReinUsesLisp | 2 | -38/+54 |
2021-07-23 | glasm: Remove unintentionally committed fmt::prints | ReinUsesLisp | 1 | -2/+0 |
2021-07-23 | glasm: Fix INeg32 on negative immediates | ReinUsesLisp | 1 | -1/+5 |
2021-07-23 | glasm: Remove unnecessary value types | ReinUsesLisp | 3 | -47/+6 |
2021-07-23 | glasm: Throw when there are register leaks | ReinUsesLisp | 2 | -0/+7 |
2021-07-23 | glasm: Catch more register leaks | ReinUsesLisp | 8 | -41/+114 |
2021-07-23 | glasm: Fix usage counting on phi nodes | ReinUsesLisp | 3 | -8/+22 |
2021-07-23 | glasm: Implement global memory fallbacks | ReinUsesLisp | 2 | -50/+89 |
2021-07-23 | glasm: Implement int64 add and subtract | ReinUsesLisp | 2 | -8/+6 |
2021-07-23 | emit_glasm_context_get_set: Remove unused variable | lat9nq | 1 | -1/+0 |
2021-07-23 | glasm: Implement indirect attribute loads | ReinUsesLisp | 4 | -6/+65 |
2021-07-23 | glasm: Implement image atomics | ReinUsesLisp | 3 | -166/+153 |
2021-07-23 | glasm: Reorder unreachable image atomic insts | ReinUsesLisp | 1 | -66/+66 |
2021-07-23 | glasm: Implement gl_Layer stores | ReinUsesLisp | 1 | -0/+7 |
2021-07-23 | glasm: Implement SampleId | ReinUsesLisp | 2 | -3/+3 |
2021-07-23 | glasm: Implement IsHelperInvocation | ReinUsesLisp | 2 | -3/+3 |
2021-07-23 | glasm: Fix EmitVertex's optimization | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | gl_shader_cache,glasm: Conditionally use typeless image reads extension | ReinUsesLisp | 1 | -2/+4 |
2021-07-23 | glasm: Implement forced early Z | ReinUsesLisp | 1 | -2/+6 |
2021-07-23 | glasm: Simplify patch reads | ReinUsesLisp | 1 | -5/+2 |
2021-07-23 | glasm: Fix output patch reads | ReinUsesLisp | 2 | -13/+22 |
2021-07-23 | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 11 | -71/+88 |
2021-07-23 | emit_glasm_context_get_and_set.cpp: Add missing semicolons | ameerj | 1 | -2/+2 |
2021-07-23 | glasm: Fix patch attribute declarations | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glasm: Implement FSWZADD | ameerj | 3 | -4/+28 |
2021-07-23 | glasm: Implement PrimitiveId attribute read | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | glasm: Implement clip distance stores | ReinUsesLisp | 2 | -0/+15 |
2021-07-23 | glasm: Fix tessellation input attributes | ReinUsesLisp | 1 | -2/+5 |
2021-07-23 | glasm: Add missing semicolon on tesscoord reading | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glasm: Fix tessellation headers | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | glasm: Add tessellation shader declarations | ReinUsesLisp | 1 | -0/+35 |
2021-07-23 | glasm: Implement TessellationEvaluationPoint | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | glasm: Implement patch memory | ReinUsesLisp | 3 | -6/+51 |
2021-07-23 | glasm: Fix InvocationId declaration | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glasm: Implement InvocationId | ReinUsesLisp | 2 | -2/+5 |
2021-07-23 | glasm: Optimize EmitVertex into EMIT | ReinUsesLisp | 1 | -1/+5 |
2021-07-23 | glasm: Implement geometry shader attribute reads | ReinUsesLisp | 2 | -4/+18 |
2021-07-23 | glasm: Properly declare attributes on geometry programs | ReinUsesLisp | 3 | -6/+14 |
2021-07-23 | glasm: Declare geometry program headers | ReinUsesLisp | 1 | -0/+35 |
2021-07-23 | glasm: Fix potential aliasing bug on cube array samples | ReinUsesLisp | 2 | -35/+44 |
2021-07-23 | glasm: Implement ImageWrite | ReinUsesLisp | 1 | -4/+7 |
2021-07-23 | glasm: Implement ImageRead | ReinUsesLisp | 4 | -4/+56 |
2021-07-23 | glasm: Implement EmitVertex and EndPrimitive | ReinUsesLisp | 2 | -4/+8 |
2021-07-23 | glasm: Implement ImageGradient | ReinUsesLisp | 2 | -7/+65 |
2021-07-23 | glasm: Implement 64-bit shifts | ReinUsesLisp | 2 | -12/+14 |
2021-07-23 | glasm: Implement barriers | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | glasm: Fix compute stage name | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glasm: Fix phi instruction types | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glasm: Implement PREC on relevant instructions | ReinUsesLisp | 1 | -6/+12 |
2021-07-23 | glasm: Implement stores to gl_ViewportIndex | ReinUsesLisp | 4 | -7/+29 |
2021-07-23 | glasm: Implement gl_PointSize stores | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | glasm: Implement gl_PointCoord | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | glasm: Implement ImageQueryLod | ReinUsesLisp | 1 | -3/+5 |
2021-07-23 | glasm: Implement ImageFetch | ReinUsesLisp | 4 | -13/+38 |
2021-07-23 | glasm: Implement IADD.CC | ameerj | 1 | -1/+26 |
2021-07-23 | glasm: Implement BFE.CC | ReinUsesLisp | 1 | -0/+8 |
2021-07-23 | glasm: Implement SelectU1 | ReinUsesLisp | 2 | -4/+5 |
2021-07-23 | glasm: Implement gl_WorkGroupID | ReinUsesLisp | 2 | -3/+3 |
2021-07-23 | glasm: Implement TXQ and improve texture info reads | ReinUsesLisp | 2 | -50/+51 |
2021-07-23 | glasm: Implement gl_FrongFacing attribute | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | glasm: Support textures used in more than one stage | ReinUsesLisp | 3 | -4/+24 |
2021-07-23 | glasm: Implement textureGather instructions | ReinUsesLisp | 2 | -15/+97 |
2021-07-23 | glasm: Implement gl_FragDepth and gl_SampleMask stores | ReinUsesLisp | 2 | -5/+5 |
2021-07-23 | glasm: Do not alias ConditionRef for now | ReinUsesLisp | 2 | -3/+2 |
2021-07-23 | shader: Read branch conditions from an instruction | ReinUsesLisp | 12 | -16/+36 |
2021-07-23 | glasm: Implement InstanceId and VertexId | ReinUsesLisp | 1 | -0/+6 |
2021-07-23 | glasm: Add missing return value on move assignment | ReinUsesLisp | 1 | -0/+1 |
2021-07-23 | glasm: Fix aliased bitcasts ref counting | ReinUsesLisp | 3 | -13/+42 |
2021-07-23 | glasm: Remove unintentional comma on vector insert | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glasm: Implement TEX and TEXS instructions | ReinUsesLisp | 10 | -69/+275 |
2021-07-23 | glasm: Add support for non-2D texture samples | ReinUsesLisp | 1 | -4/+26 |
2021-07-23 | glasm: Reorder unreachable image instructions to the bottom | ReinUsesLisp | 1 | -97/+97 |
2021-07-23 | glasm: Add support for texture offsets | ReinUsesLisp | 1 | -11/+15 |
2021-07-23 | glasm: Improve texture sampling instructions | ReinUsesLisp | 2 | -50/+70 |
2021-07-23 | emit_glasm: Enable ARB_draw_buffers when needed | ReinUsesLisp | 2 | -1/+5 |
2021-07-23 | emit_glasm: Add support for reading position attributes | ReinUsesLisp | 1 | -3/+13 |
2021-07-23 | shader_recompiler: GCC fixes | lat9nq | 7 | -58/+55 |
2021-07-23 | glasm: Implement rest of shared mem | ameerj | 2 | -35/+29 |
2021-07-23 | shader: Use a non-trivial dummy to construct ASL node union | ReinUsesLisp | 1 | -1/+6 |
2021-07-23 | emit_spirv: Jump to loop body with local variable | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | glasm: Implement derivative instructions on GLASM | ReinUsesLisp | 2 | -12/+12 |
2021-07-23 | glasm: Initial (broken) implementation of TEX on GLASM | ReinUsesLisp | 3 | -299/+386 |
2021-07-23 | glasm: Implement some graphics instructions on GLASM | ReinUsesLisp | 2 | -6/+5 |
2021-07-23 | glasm: Add Void type to GLASM values | ReinUsesLisp | 3 | -0/+15 |
2021-07-23 | glasm: Add graphics specific shader declarations to GLASM | ReinUsesLisp | 2 | -6/+63 |
2021-07-23 | glasm: Implement local memory for glasm | ameerj | 4 | -9/+12 |
2021-07-23 | emit_spirv: Add missing block in case | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 12 | -25/+117 |
2021-07-23 | glasm: Write result to scalar on integer comparison instructions | ReinUsesLisp | 1 | -10/+10 |
2021-07-23 | glasm: Declare NV_shader_thread_group when needed | ReinUsesLisp | 1 | -3/+4 |
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 33 | -505/+437 |
2021-07-23 | glasm: Implement Storage atomics | ameerj | 5 | -109/+156 |
2021-07-23 | glasm: Ensure reg alloc order across compilers on GLASM | ReinUsesLisp | 1 | -11/+14 |
2021-07-23 | glasm: Enable unintentionally disabled register aliasing on GLASM | ReinUsesLisp | 1 | -16/+11 |
2021-07-23 | glasm: Review all GLASM insts to be aware of register aliasing | ReinUsesLisp | 4 | -20/+51 |
2021-07-23 | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 10 | -100/+166 |
2021-07-23 | glasm: Add MUFU instructions to GLASM | ReinUsesLisp | 2 | -21/+22 |
2021-07-23 | glasm: Implement IAbs64 and INeg64 on GLASM | ReinUsesLisp | 2 | -6/+6 |
2021-07-23 | shader: Add floating-point rounding to I2F | ReinUsesLisp | 3 | -35/+42 |
2021-07-23 | glasm: Properly clamp Fp64 on GLASM | ReinUsesLisp | 1 | -6/+6 |
2021-07-23 | glasm: Fix register allocation when moving immediate on GLASM | ReinUsesLisp | 3 | -42/+89 |
2021-07-23 | glasm: Implement SelectU64 on GLASM | ReinUsesLisp | 2 | -4/+20 |
2021-07-23 | glasm: Fix clamps so the min value has priority on NAN on GLASM | ReinUsesLisp | 1 | -12/+15 |
2021-07-23 | glasm: Fix moving U64 immediates to registers in GLASM | ReinUsesLisp | 2 | -3/+4 |
2021-07-23 | glasm: Implement storage atomic ops | ameerj | 4 | -305/+358 |
2021-07-23 | glasm: Add conversion instructions to GLASM | ReinUsesLisp | 9 | -282/+351 |
2021-07-23 | glasm: Add fp min/max insts and fix store for fp64 on GLASM | ReinUsesLisp | 2 | -10/+8 |
2021-07-23 | glasm: Add logical instructions on GLASM | ReinUsesLisp | 2 | -12/+12 |
2021-07-23 | glasm: Remove duplicated Fp64 pack instructions on GLASM | ReinUsesLisp | 1 | -8/+0 |
2021-07-23 | glasm: Remove unnecesary new white space on Clamp GLASM | ReinUsesLisp | 1 | -4/+4 |
2021-07-23 | glasm: Add floating-point comparisons on GLASM | ReinUsesLisp | 3 | -120/+116 |
2021-07-23 | emit_glasm: Implement more integer alu ops | ameerj | 2 | -47/+41 |
2021-07-23 | glasm: Reimplement bitwise ops and BFI/BFE | ameerj | 4 | -88/+108 |
2021-07-23 | glasm: Initial GLASM fp64 support | ReinUsesLisp | 9 | -55/+152 |
2021-07-23 | glasm: Implement GLASM fp16 packing and move bitwise insns | ReinUsesLisp | 4 | -66/+77 |
2021-07-23 | glasm: Remove unused functions left from rebase | ReinUsesLisp | 1 | -12/+0 |
2021-07-23 | glasm: Specify namespace when using FormatTo | ReinUsesLisp | 1 | -6/+6 |
2021-07-23 | glasm: Implement more GLASM composite instructions | ReinUsesLisp | 2 | -54/+63 |
2021-07-23 | glasm: Make GLASM aware of types | ReinUsesLisp | 12 | -1244/+1380 |
2021-07-23 | glasm: Use CMP.S for Select32 | ameerj | 3 | -12/+8 |
2021-07-23 | glasm: Implement more logical ops | ameerj | 2 | -5/+5 |
2021-07-23 | glasm: Implement BFI, BFE | ameerj | 4 | -138/+164 |
2021-07-23 | glasm: Use BitField instead of C bitfields | ReinUsesLisp | 2 | -8/+12 |
2021-07-23 | glasm: Remove unused argument in identity instructions on GLASM | ReinUsesLisp | 1 | -7/+7 |
2021-07-23 | glasm: Implement basic GLASM instructions | ReinUsesLisp | 10 | -840/+1173 |
2021-07-23 | glasm: Changes to GLASM register allocator and emit context | ReinUsesLisp | 4 | -26/+64 |
2021-07-23 | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 28 | -4/+3115 |
2021-07-23 | shader: ISET.X implementation | ameerj | 1 | -8/+58 |
2021-07-23 | shader: Fixup SPIR-V emit header namespaces | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | Move SPIR-V emission functions to their own header | ReinUsesLisp | 24 | -572/+631 |
2021-07-23 | shader: Optimize NVN Fallthrough | FernandoS27 | 4 | -9/+83 |
2021-07-23 | shader: Stub SR_AFFINITY | FernandoS27 | 1 | -0/+3 |
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 17 | -6/+733 |
2021-07-23 | shader: Initial OpenGL implementation | ReinUsesLisp | 3 | -0/+12 |
2021-07-23 | spirv: Be aware of NAN unaware drivers | ReinUsesLisp | 1 | -18/+40 |
2021-07-23 | spirv: Add SSBO read fallbacks when no aliasing is available | ReinUsesLisp | 1 | -37/+99 |
2021-07-23 | spirv: Add OpKill fallback to demote | ReinUsesLisp | 1 | -2/+6 |
2021-07-23 | spirv: Do not enable ShaderLayer | ReinUsesLisp | 1 | -3/+0 |
2021-07-23 | spirv: Enable DemoteToHelperInvocationEXT only when supported | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | spirv: Use OriginLowerLeft when requested | ReinUsesLisp | 1 | -1/+5 |
2021-07-23 | spirv: Only add image operands mask when needed | ReinUsesLisp | 1 | -5/+9 |
2021-07-23 | spirv: Workaround image unsigned offset bug | ReinUsesLisp | 2 | -9/+26 |
2021-07-23 | spirv: Add int8 and int16 capabilities only when supported | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | spirv: Add integer clamping workarounds | ReinUsesLisp | 1 | -4/+34 |
2021-07-23 | spirv: Implement int8 and int16 conversion fallbacks | ReinUsesLisp | 1 | -19/+80 |
2021-07-23 | spirv: Support OpenGL uniform buffers and change bindings | ReinUsesLisp | 5 | -56/+163 |
2021-07-23 | spirv: Desambiguate descriptor names | ReinUsesLisp | 1 | -9/+37 |
2021-07-23 | shader: Add OpenGL shader profile options | ReinUsesLisp | 1 | -0/+11 |
2021-07-23 | shader: Remove shader util | ReinUsesLisp | 4 | -176/+0 |
2021-07-23 | shader: Address feedback | FernandoS27 | 4 | -35/+33 |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 11 | -0/+166 |
2021-07-23 | shader: Implement delegation of Exit to dispatcher on CFG | FernandoS27 | 2 | -3/+47 |
2021-07-23 | shader: Fix IADD3.CC | ameerj | 1 | -12/+5 |
2021-07-23 | shader: Fix BFE s32 undefined check | ameerj | 1 | -1/+1 |
2021-07-23 | shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding | ReinUsesLisp | 1 | -5/+14 |
2021-07-23 | shader: Fix storage type when reading patches on tess control | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Fix VMNMX selector B | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Increase the maximum number of storage buffers | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Remove identity removal pass for better build times | ReinUsesLisp | 1 | -1/+0 |
2021-07-23 | shader: Add more strict validation the pass | ReinUsesLisp | 1 | -0/+42 |
2021-07-23 | shader: Fix forward referencing identity instructions when inserting phi | ReinUsesLisp | 1 | -11/+13 |
2021-07-23 | shader: Remove invalidated blocks in dead code elimination pass | ReinUsesLisp | 1 | -3/+6 |
2021-07-23 | shader: Add missing UndoUse case for GetSparseFromOp | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Simplify code in opcodes.h to fix Intellisense | ReinUsesLisp | 1 | -8/+6 |
2021-07-23 | shader: Implement indexed textures | ReinUsesLisp | 7 | -93/+189 |
2021-07-23 | shader: Refactor atomic_operations_global_memory | ameerj | 1 | -44/+36 |
2021-07-23 | shader: add missing include guard in half_floating_point_helper.h | ameerj | 1 | -0/+2 |
2021-07-23 | shader: Fix gcc warnings | ReinUsesLisp | 2 | -2/+2 |
2021-07-23 | shader: Inline common Value getters | ReinUsesLisp | 2 | -109/+102 |
2021-07-23 | shader: Intrusively store in a block if it's sealed or not | ReinUsesLisp | 2 | -3/+11 |
2021-07-23 | cmake: Link to common in shader_recompiler | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Improve goto removal algorithm complexity | ReinUsesLisp | 1 | -49/+28 |
2021-07-23 | shader: Use memset to reset instruction arguments | ReinUsesLisp | 2 | -4/+7 |
2021-07-23 | shader: Inline common Value functions into the header | ReinUsesLisp | 2 | -19/+23 |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 19 | -180/+161 |
2021-07-23 | shader: Move siblings check to a separate function and comment them out | ReinUsesLisp | 1 | -16/+21 |
2021-07-23 | shader: Intrusively store register values in block for SSA pass | ReinUsesLisp | 2 | -21/+53 |
2021-07-23 | shader: Inline common Opcode and Inst functions | ReinUsesLisp | 4 | -112/+83 |
2021-07-23 | shader: Inline common IR::Block methods | ReinUsesLisp | 2 | -17/+12 |
2021-07-23 | shader: Use a small_vector for phi blocks | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Calculate number of arguments in an opcode at compile time | ReinUsesLisp | 1 | -3/+12 |
2021-07-23 | shader: Implement D3D samplers | ReinUsesLisp | 3 | -12/+76 |
2021-07-23 | shader: Add constant propagation for arithmetic right shifts | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Simplify code for local memory | ReinUsesLisp | 1 | -6/+11 |
2021-07-23 | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 9 | -62/+214 |
2021-07-23 | spirv: Fix ViewportMask | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | spirv: Replace Constant/ConstantComposite with Const helper | ameerj | 12 | -112/+101 |
2021-07-23 | shader: Address feedback | FernandoS27 | 2 | -7/+10 |
2021-07-23 | shader: Implement F2F (Imm) | FernandoS27 | 1 | -2/+28 |
2021-07-23 | shader: Implement IADD3.CC/.X | FernandoS27 | 1 | -7/+22 |
2021-07-23 | shader: Address feedback | FernandoS27 | 4 | -7/+4 |
2021-07-23 | shader: Add coarse derivatives | FernandoS27 | 7 | -8/+28 |
2021-07-23 | shader: Implement fine derivates constant propagation | FernandoS27 | 9 | -0/+101 |
2021-07-23 | shader: Implement SR_Y_DIRECTION | FernandoS27 | 7 | -0/+18 |
2021-07-23 | shader: Fix Phi node types | ReinUsesLisp | 2 | -4/+4 |
2021-07-23 | shader: Fix memory barriers | ReinUsesLisp | 8 | -62/+30 |
2021-07-23 | spirv: Fix implicit lod type | ReinUsesLisp | 2 | -1/+5 |
2021-07-23 | spirv: Use explicit lods outside of fragment shaders | ReinUsesLisp | 1 | -5/+16 |
2021-07-23 | spirv: Use ConstOffset instead of Offset when possible | ReinUsesLisp | 3 | -21/+67 |
2021-07-23 | shader: Implement BFE and BFI CC | ameerj | 3 | -14/+17 |
2021-07-23 | shader: Implement SampleMask | ReinUsesLisp | 11 | -2/+22 |
2021-07-23 | shader: Implement PIXLD.MY_INDEX | ReinUsesLisp | 13 | -4/+69 |
2021-07-23 | spirv: Bitcast non-F32 output attributes to their type before store | ReinUsesLisp | 1 | -13/+28 |
2021-07-23 | spirv: Implement ViewportMask with NV_viewport_array2 | ReinUsesLisp | 7 | -0/+20 |
2021-07-23 | spirv: Bitcast non-F32 attributes to F32 | ReinUsesLisp | 1 | -7/+9 |
2021-07-23 | shader: Implement PrimitiveId | ReinUsesLisp | 5 | -0/+10 |
2021-07-23 | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 22 | -88/+555 |
2021-07-23 | shader: Mark atomic instructions as writes | ReinUsesLisp | 1 | -0/+27 |
2021-07-23 | spirv: Implement image buffers | ReinUsesLisp | 5 | -23/+86 |
2021-07-23 | spirv: Implement Layer stores | ReinUsesLisp | 6 | -9/+30 |
2021-07-23 | spirv: Fix alpha test | FernandoS27 | 1 | -0/+5 |
2021-07-23 | spirv: Fix non-atomic 64-bit store | ameerj | 1 | -1/+1 |
2021-07-23 | spirv: Implement alpha test | ameerj | 2 | -1/+59 |
2021-07-23 | shader: Implement transform feedbacks and define file format | ReinUsesLisp | 8 | -16/+116 |
2021-07-23 | shader: Implement early Z tests | ReinUsesLisp | 2 | -0/+4 |
2021-07-23 | shader: Document and relax cache control on surface instructions | ReinUsesLisp | 1 | -10/+11 |
2021-07-23 | spirv: Rework storage buffers and shader memory | ReinUsesLisp | 8 | -499/+553 |
2021-07-23 | shader: Fix fixed pipeline point size on geometry shaders | ReinUsesLisp | 1 | -10/+18 |
2021-07-23 | shader: Add constant propagation for *&^| binary operations | ReinUsesLisp | 1 | -0/+12 |
2021-07-23 | shader: Implement geometry shaders | ReinUsesLisp | 12 | -84/+221 |
2021-07-23 | shader: Implement OUT | ReinUsesLisp | 10 | -17/+73 |
2021-07-23 | internal_stage_buffer_entry_read: Remove pragma optimize off | lat9nq | 1 | -2/+0 |
2021-07-23 | shader: Stub SR_INVOCATION_INFO | ReinUsesLisp | 1 | -2/+5 |
2021-07-23 | shader: Stub ISBERD | ReinUsesLisp | 3 | -4/+56 |
2021-07-23 | shader: Fix CC in I2I | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | spirv: Define StorageImageWriteWithoutFormat capability when used | ReinUsesLisp | 3 | -0/+9 |
2021-07-23 | shader: Simplify FLO and throw on CC | ReinUsesLisp | 1 | -12/+13 |
2021-07-23 | shader: Mark blocks with no end branch as unreachable | ReinUsesLisp | 1 | -2/+7 |
2021-07-23 | shader: Implement LOP CC | ReinUsesLisp | 3 | -12/+29 |
2021-07-23 | shader: Implement SR_THREAD_KILL | ReinUsesLisp | 10 | -0/+22 |
2021-07-23 | shader: Apply sign bit in FCMP (imm) | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement ATOM/S and RED | ameerj | 18 | -19/+1724 |
2021-07-23 | spirv: Move phi node patching to a separate function | ReinUsesLisp | 1 | -13/+16 |
2021-07-23 | spirv: Guard against typeless image reads on unsupported devices | ReinUsesLisp | 5 | -1/+16 |
2021-07-23 | shader: Move LaneId to the warp emission file and fix AMD | ReinUsesLisp | 5 | -7/+11 |
2021-07-23 | spirv: Fix forward declarations on phi nodes | ReinUsesLisp | 1 | -47/+25 |
2021-07-23 | shader: Mark ImageWrite with side effects | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Implement CC for ISET, FSET, PSET, CSET, and DSET | FernandoS27 | 18 | -13/+136 |
2021-07-23 | shader: Remove outdated comment in F2I | ReinUsesLisp | 1 | -4/+0 |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 23 | -137/+597 |
2021-07-23 | shader: Fix Windows build issues | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Address feedback + clang format | lat9nq | 11 | -22/+20 |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 59 | -297/+289 |
2021-07-23 | shader: Fix FCMP immediate variant | ReinUsesLisp | 1 | -1/+9 |
2021-07-23 | shader: Fix dangling labels | ReinUsesLisp | 1 | -0/+5 |
2021-07-23 | shader: Interact texture buffers with buffer cache | ReinUsesLisp | 3 | -29/+29 |
2021-07-23 | shader: Fix F2I | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Fix TextureGrad | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement texture buffers | ReinUsesLisp | 6 | -23/+125 |
2021-07-23 | shader: Address feedback | FernandoS27 | 5 | -53/+54 |
2021-07-23 | shader: Implement indexed Position and ClipDistances | FernandoS27 | 3 | -11/+100 |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 12 | -35/+279 |
2021-07-23 | shader: Implement AL2P | FernandoS27 | 3 | -4/+36 |
2021-07-23 | shader: Fix BRX tracking | FernandoS27 | 2 | -3/+4 |
2021-07-23 | shader: Move recursive SSA rewrite to the heap | ReinUsesLisp | 1 | -29/+89 |
2021-07-23 | shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Fix splits on blocks using indirect branches | ReinUsesLisp | 3 | -17/+38 |
2021-07-23 | shader: Eliminate orphan blocks more efficiently | ReinUsesLisp | 1 | -7/+8 |
2021-07-23 | shader: Add subgroup masks | ReinUsesLisp | 10 | -45/+169 |
2021-07-23 | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 7 | -5/+79 |
2021-07-23 | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | 4 | -104/+106 |
2021-07-23 | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 9 | -22/+21 |
2021-07-23 | shader: Remove unused header in VOTE | ReinUsesLisp | 1 | -2/+0 |
2021-07-23 | shader: Rework global memory tracking to use breadth-first search | ReinUsesLisp | 1 | -69/+80 |
2021-07-23 | shader: Fix fp16 merge when using native fp16 | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Fix FADD32I | ReinUsesLisp | 1 | -6/+4 |
2021-07-23 | shader: Fix undetected bug from review | FernandoS27 | 1 | -0/+3 |
2021-07-23 | shader: Address feedback | FernandoS27 | 3 | -13/+16 |
2021-07-23 | shader: "Implement" NOP | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Address Feedback | FernandoS27 | 16 | -211/+60 |
2021-07-23 | shader: Implement SR_LaneId | FernandoS27 | 7 | -0/+15 |
2021-07-23 | shader: Fix shared memory on cool drivers | FernandoS27 | 1 | -0/+1 |
2021-07-23 | shader: Implement MEMBAR | FernandoS27 | 9 | -11/+121 |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 7 | -4/+147 |
2021-07-23 | shader: Mark SSBOs as written when they are | FernandoS27 | 2 | -2/+30 |
2021-07-23 | shader: Implement ViewportIndex | FernandoS27 | 7 | -2/+32 |
2021-07-23 | shader: Stub TLD4's PTP when it isn't constant | FernandoS27 | 1 | -1/+2 |
2021-07-23 | shader: Stub VOTE.VTG | FernandoS27 | 4 | -4/+15 |
2021-07-23 | shader: Fold composite extract | FernandoS27 | 1 | -0/+62 |
2021-07-23 | shader: Fold comparisons and Pack/Unpack16 | FernandoS27 | 1 | -1/+41 |
2021-07-23 | shader: Fix branches to visited virtual blocks | ReinUsesLisp | 2 | -0/+12 |
2021-07-23 | shader: Fix dependency on identity removal pass | ReinUsesLisp | 2 | -3/+8 |
2021-07-23 | shader: Fix constant propagation to use reverse post order | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Implement LDG .U.128 as .128 | ReinUsesLisp | 1 | -3/+2 |
2021-07-23 | shader: Unroll "using enum" for opcode declarations | ReinUsesLisp | 1 | -1/+27 |
2021-07-23 | spirv: Remove unnecesary variable for clip distances | ReinUsesLisp | 2 | -6/+2 |
2021-07-23 | shader: Implement ClipDistance | FernandoS27 | 5 | -0/+36 |
2021-07-23 | shader: Fix TXD | FernandoS27 | 2 | -2/+2 |
2021-07-23 | shader: Address feedback | FernandoS27 | 4 | -52/+48 |
2021-07-23 | shader: Always pass a lod for TexelFetch | ReinUsesLisp | 3 | -25/+17 |
2021-07-23 | shader: Implement TXD | FernandoS27 | 4 | -10/+183 |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 8 | -2/+84 |
2021-07-23 | shader: Implement TMML partially | FernandoS27 | 6 | -13/+137 |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 9 | -1/+38 |
2021-07-23 | shader: Implement TLDS | FernandoS27 | 3 | -4/+253 |
2021-07-23 | shader: Implement TLD | FernandoS27 | 7 | -14/+173 |
2021-07-23 | spirv: Add fixed pipeline point size | ReinUsesLisp | 3 | -1/+8 |
2021-07-23 | shader: Add PointCoord attribute | FernandoS27 | 5 | -0/+16 |
2021-07-23 | shader: Add PointSize attribute | ameerj | 5 | -0/+13 |
2021-07-23 | shader: Store type of phi nodes in flags | ReinUsesLisp | 3 | -2/+11 |
2021-07-23 | shader: Fix indirect branches to scheduler instructions | ReinUsesLisp | 3 | -7/+17 |
2021-07-23 | spirv: Fix default output attribute initialization | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Add missing new lines | ReinUsesLisp | 1 | -0/+2 |
2021-07-23 | shader: Implement FSWZADD | ameerj | 14 | -4/+87 |
2021-07-23 | shader: Implement BRX | FernandoS27 | 20 | -47/+388 |
2021-07-23 | shader: Fix alignment checks on RZ | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement I2I CC | ameerj | 3 | -24/+45 |
2021-07-23 | shader: Implement I2I SAT | ameerj | 6 | -10/+52 |
2021-07-23 | shader: Fix ISCADD logic for PO/CC | ameerj | 1 | -7/+8 |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 17 | -17/+626 |
2021-07-23 | shader: Implement ISCADD CC | ameerj | 1 | -1/+4 |
2021-07-23 | shader: Implement VMAD, VMNMX, VSETP | ameerj | 9 | -23/+319 |
2021-07-23 | shader: Add missing I2I exception when CC is used | ReinUsesLisp | 1 | -0/+4 |
2021-07-23 | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 7 | -23/+96 |
2021-07-23 | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 4 | -9/+12 |
2021-07-23 | shader: Implement front face | ReinUsesLisp | 5 | -0/+12 |
2021-07-23 | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | 2 | -3/+7 |
2021-07-23 | shader: Fix TXQ | FernandoS27 | 1 | -1/+1 |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 14 | -21/+172 |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 14 | -123/+67 |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 7 | -5/+55 |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 15 | -28/+111 |
2021-07-23 | shader: Fix Array Indices in TEX/TLD4 | FernandoS27 | 2 | -6/+6 |
2021-07-23 | shader: Implement FragDepth | FernandoS27 | 2 | -1/+7 |
2021-07-23 | shader: Implement TLD4S. | FernandoS27 | 3 | -4/+134 |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 13 | -11/+315 |
2021-07-23 | shader: Implement SHFL | ameerj | 16 | -69/+284 |
2021-07-23 | shader: Track first bindless argument instead of the instruction itself | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Properly insert Prologue instruction | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Minor style nits | ReinUsesLisp | 1 | -2/+4 |
2021-07-23 | shader: Fix F2I | FernandoS27 | 10 | -9/+147 |
2021-07-23 | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 12 | -40/+149 |
2021-07-23 | shader: Fix use-after-free bug in object_pool | ReinUsesLisp | 1 | -3/+3 |
2021-07-23 | shader: Implement VOTE | ameerj | 14 | -5/+167 |
2021-07-23 | shader: Fix TEX mask | ReinUsesLisp | 1 | -1/+3 |
2021-07-23 | vk_pipeline_cache: Add pipeline cache | ReinUsesLisp | 4 | -8/+15 |
2021-07-23 | shader: Fold interpolation multiplications | ReinUsesLisp | 1 | -0/+34 |
2021-07-23 | shader: Better but still partial interpolation support | ReinUsesLisp | 1 | -5/+7 |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 15 | -59/+208 |
2021-07-23 | shader: Implement FADD32I | FernandoS27 | 1 | -2/+15 |
2021-07-23 | shader: Implement F2F | FernandoS27 | 6 | -20/+192 |
2021-07-23 | shader: Add missing fp64 usage flags | ReinUsesLisp | 1 | -0/+34 |
2021-07-23 | shader: Implement DMUL and DFMA | ameerj | 8 | -30/+111 |
2021-07-23 | shader: Add FP64 register load/store helpers | ameerj | 3 | -21/+24 |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 11 | -14/+56 |
2021-07-23 | shader: Fix floating point comparison for FP16 | FernandoS27 | 5 | -32/+56 |
2021-07-23 | shader: Implement HSETP2 | FernandoS27 | 3 | -12/+117 |
2021-07-23 | shader: Implement HSET2 | FernandoS27 | 5 | -14/+119 |
2021-07-23 | shader: Implement HMUL2 | FernandoS27 | 3 | -16/+144 |
2021-07-23 | shader: Implement HFMA2 | FernandoS27 | 5 | -20/+192 |
2021-07-23 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 9 | -144/+243 |
2021-07-23 | shader: Refactor half floating instructions | FernandoS27 | 4 | -58/+84 |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 16 | -69/+427 |
2021-07-23 | shader: Implement ISCADD (imm) | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Implement LOP32I | ReinUsesLisp | 2 | -18/+45 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 34 | -156/+629 |
2021-07-23 | shader: Implement DADD | ameerj | 8 | -14/+132 |
2021-07-23 | shader: Implement CSET and CSETP | ameerj | 6 | -15/+114 |
2021-07-23 | shader: Reorder phi nodes when redefined as undefined opcodes | ReinUsesLisp | 1 | -1/+9 |
2021-07-23 | shader: Fix instruction transitions in and out of Phi | ReinUsesLisp | 1 | -9/+11 |
2021-07-23 | shader: Implement FSET and FSETP | ameerj | 9 | -94/+204 |
2021-07-23 | shader: Implement TEXS | ReinUsesLisp | 8 | -7/+287 |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 24 | -330/+286 |
2021-07-23 | spirv: Add SignedZeroInfNanPreserve logic | ameerj | 2 | -0/+8 |
2021-07-23 | shader: Implement FMNMX | ameerj | 8 | -25/+101 |
2021-07-23 | shader: Fix rebase issue | ReinUsesLisp | 1 | -1/+0 |
2021-07-23 | shader: Implement FCMP | ameerj | 9 | -50/+203 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 16 | -50/+405 |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 29 | -341/+1378 |
2021-07-23 | shader: Implement R2P | ameerj | 8 | -15/+88 |
2021-07-23 | shader: Implement SHF | ameerj | 8 | -31/+119 |
2021-07-23 | shader: Implement LEA | ameerj | 9 | -29/+136 |
2021-07-23 | shader: Deduplicate HADD2 code | ReinUsesLisp | 1 | -19/+16 |
2021-07-23 | shader: Implement I2I | ameerj | 3 | -12/+100 |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 12 | -42/+400 |
2021-07-23 | shader: Implement LOP and LOP3 | ameerj | 8 | -31/+227 |
2021-07-23 | shader: Implement IADD3 | ameerj | 3 | -12/+104 |
2021-07-23 | shader: Implement PSETP | ameerj | 4 | -5/+40 |
2021-07-23 | Implement PSET, refactor common comparison funcs | ameerj | 9 | -101/+88 |
2021-07-23 | shader: Implement FLO | ameerj | 8 | -18/+75 |
2021-07-23 | shader: Implement ISET, add common_funcs | ameerj | 8 | -50/+150 |
2021-07-23 | shader: Make IMNMX, SHR, SEL stylistically more consistent | ameerj | 3 | -5/+5 |
2021-07-23 | shader: Implement ICMP | ameerj | 3 | -16/+84 |
2021-07-23 | shader: Implement IMNMX | ameerj | 8 | -12/+105 |
2021-07-23 | shader: Implement BFI | ameerj | 3 | -16/+57 |
2021-07-23 | shader: Implement BFE | ameerj | 3 | -12/+67 |
2021-07-23 | shader: Implement POPC | ameerj | 8 | -12/+59 |
2021-07-23 | shader: Implement SHR | ameerj | 8 | -18/+80 |
2021-07-23 | shader: Implement SEL | ameerj | 4 | -16/+53 |
2021-07-23 | spirv: Move phi arguments emit to a separate function | ReinUsesLisp | 1 | -27/+27 |
2021-07-23 | shader: Avoid infinite recursion when tracking global memory | ReinUsesLisp | 1 | -5/+26 |
2021-07-23 | shader: Fix conditional execution of exit instructions | ReinUsesLisp | 2 | -5/+6 |
2021-07-23 | spirv: Add support for self-referencing phi nodes | ReinUsesLisp | 1 | -3/+10 |
2021-07-23 | shader: Fix control flow | ReinUsesLisp | 8 | -20/+39 |
2021-07-23 | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 5 | -28/+76 |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 18 | -119/+507 |
2021-07-23 | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 4 | -11/+11 |
2021-07-23 | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 10 | -32/+43 |
2021-07-23 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 17 | -125/+211 |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 15 | -60/+210 |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 28 | -276/+465 |
2021-07-23 | shader: Primitive Vulkan integration | ReinUsesLisp | 28 | -498/+573 |
2021-07-23 | shader: Add XMAD multiplication folding optimization | ReinUsesLisp | 1 | -5/+77 |
2021-07-23 | shader: Simplify ISCADD | ReinUsesLisp | 1 | -6/+1 |
2021-07-23 | shader: Add utility to resolve identities on a value | ReinUsesLisp | 2 | -0/+8 |
2021-07-23 | spirv: Implement EmitIdentity | ReinUsesLisp | 2 | -3/+3 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 22 | -292/+671 |
2021-07-23 | shader: Improve object pool | ReinUsesLisp | 3 | -50/+66 |
2021-07-23 | shader: Fix tracking | ReinUsesLisp | 1 | -50/+72 |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 10 | -68/+79 |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 12 | -46/+150 |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 10 | -89/+104 |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 32 | -589/+1345 |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 18 | -34/+1400 |
2021-07-23 | shader: Better constant folding | ReinUsesLisp | 2 | -13/+48 |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 6 | -75/+132 |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 30 | -108/+255 |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 19 | -269/+495 |
2021-07-23 | shader: Remove illegal character in SSA pass | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 17 | -63/+652 |
2021-07-23 | shader: Initial instruction support | ReinUsesLisp | 28 | -334/+1450 |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 24 | -77/+570 |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 56 | -0/+7060 |