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2021-07-23shader: Partial implementation of LDCReinUsesLisp16-50/+405
2021-07-23shader: Initial support for textures and TEXReinUsesLisp29-341/+1378
2021-07-23shader: Implement R2Pameerj8-15/+88
2021-07-23shader: Implement SHFameerj8-31/+119
2021-07-23shader: Implement LEAameerj9-29/+136
2021-07-23shader: Deduplicate HADD2 codeReinUsesLisp1-19/+16
2021-07-23shader: Implement I2Iameerj3-12/+100
2021-07-23shader: Implement HADD2ReinUsesLisp12-42/+400
2021-07-23shader: Implement LOP and LOP3ameerj8-31/+227
2021-07-23shader: Implement IADD3ameerj3-12/+104
2021-07-23shader: Implement PSETPameerj4-5/+40
2021-07-23Implement PSET, refactor common comparison funcsameerj9-101/+88
2021-07-23shader: Implement FLOameerj8-18/+75
2021-07-23shader: Implement ISET, add common_funcsameerj8-50/+150
2021-07-23shader: Make IMNMX, SHR, SEL stylistically more consistentameerj3-5/+5
2021-07-23shader: Implement ICMPameerj3-16/+84
2021-07-23shader: Implement IMNMXameerj8-12/+105
2021-07-23shader: Implement BFIameerj3-16/+57
2021-07-23shader: Implement BFEameerj3-12/+67
2021-07-23shader: Implement POPCameerj8-12/+59
2021-07-23shader: Implement SHRameerj8-18/+80
2021-07-23shader: Implement SELameerj4-16/+53
2021-07-23spirv: Move phi arguments emit to a separate functionReinUsesLisp1-27/+27
2021-07-23shader: Avoid infinite recursion when tracking global memoryReinUsesLisp1-5/+26
2021-07-23shader: Fix conditional execution of exit instructionsReinUsesLisp2-5/+6
2021-07-23spirv: Add support for self-referencing phi nodesReinUsesLisp1-3/+10
2021-07-23shader: Fix control flowReinUsesLisp8-20/+39
2021-07-23shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp5-28/+76
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp18-119/+507
2021-07-23shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp4-11/+11
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp10-32/+43
2021-07-23shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp17-125/+211
2021-07-23shader: Add denorm flush supportReinUsesLisp15-60/+210
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp28-276/+465
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp28-498/+573
2021-07-23shader: Add XMAD multiplication folding optimizationReinUsesLisp1-5/+77
2021-07-23shader: Simplify ISCADDReinUsesLisp1-6/+1
2021-07-23shader: Add utility to resolve identities on a valueReinUsesLisp2-0/+8
2021-07-23spirv: Implement EmitIdentityReinUsesLisp2-3/+3
2021-07-23spirv: Initial bindings supportReinUsesLisp22-292/+671
2021-07-23shader: Improve object poolReinUsesLisp3-50/+66
2021-07-23shader: Fix trackingReinUsesLisp1-50/+72
2021-07-23shader: Add support for forward declarationsReinUsesLisp10-68/+79
2021-07-23shader: Support SSA loops on IRReinUsesLisp12-46/+150
2021-07-23shader: Misc fixesReinUsesLisp10-89/+104
2021-07-23shader: Initial implementation of an ASTReinUsesLisp32-589/+1345
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp18-34/+1400
2021-07-23shader: Better constant foldingReinUsesLisp2-13/+48
2021-07-23shader: Properly store phi on InstReinUsesLisp6-75/+132
2021-07-23shader: Add pools and rename filesReinUsesLisp30-108/+255
2021-07-23shader: Make typed IRReinUsesLisp19-269/+495
2021-07-23shader: Remove illegal character in SSA passReinUsesLisp1-1/+1
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp17-63/+652
2021-07-23shader: Initial instruction supportReinUsesLisp28-334/+1450
2021-07-23shader: SSA and dominanceReinUsesLisp24-77/+570
2021-07-23shader: Initial recompiler workReinUsesLisp56-0/+7060