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path: root/src/shader_recompiler/shader_info.h (follow)
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* shader_recompiler: use float image operations on load/store when requiredLiam2023-12-211-4/+101
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* shader_recompiler: use minimal clip distance arrayLiam2023-12-191-0/+2
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* shaders: Track local memory usageameerj2023-06-261-0/+1
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* spirv: fix multisampled image fetchLiam2023-01-231-0/+1
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* shader_recompiler: Add comparison operators to descriptor typesBilly Laws2023-01-051-0/+12
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* Video_core: Address feedbackFernando Sahmkow2023-01-041-0/+1
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* MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow2023-01-011-0/+5
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* shader_recompiler: add gl_Layer translation GS for older hardwareLiam2022-12-011-0/+3
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* video_core: Fix few issues in Tess stageFengChen2022-11-071-0/+1
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* video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen2022-11-041-0/+10
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* Merge pull request #8858 from vonchenplus/mipmapbunnei2022-11-041-0/+1
|\ | | | | video_core: Generate mipmap texture by drawing
| * video_core: Generate mipmap texture by drawingFengChen2022-09-201-0/+1
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* | Merge pull request #8873 from vonchenplus/fix_legacy_location_errorbunnei2022-10-241-0/+3
|\ \ | | | | | | video_core: Fix legacy to generic location unpaired
| * | video_core: Fix legacy to generic location unpairedFengChen2022-09-201-0/+3
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* / Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow2022-10-061-0/+4
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* video_code: support rectangle textureFengChen2022-08-251-1/+2
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* shader_recompiler: Decrease indirect cbuf limit to match hardwareLiam2022-04-041-1/+1
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* shader_compiler: support const buffer indirect addressing in GLSLLiam2022-04-011-1/+1
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* shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VLiam2022-04-011-0/+1
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* Address review commentsLiam2022-03-171-0/+1
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* shader_recompiler: Use functions for indirect const buffer accessesLiam2022-03-171-0/+1
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* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-0/+9
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* shader: Fix resolution scaling passReinUsesLisp2021-11-161-1/+1
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* ShaderDecompiler: Add initial support for rescaling.Fernando Sahmkow2021-11-161-0/+1
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-32/+5
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-1/+1
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* glsl: Address rest of feedbackameerj2021-07-231-0/+2
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* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-231-0/+1
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* glsl: Implement legacy varyingsameerj2021-07-231-0/+2
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* glsl: Track S32 atomicsameerj2021-07-231-1/+2
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* glsl: Wip storage atomic opsameerj2021-07-231-0/+1
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* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-0/+1
| | | | Increases performance significantly on certain titles.
* shader,glasm: Implement legacy texcoord loadsReinUsesLisp2021-07-231-0/+1
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* shader: Track legacy varyingsReinUsesLisp2021-07-231-4/+17
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* glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp2021-07-231-0/+1
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* shader: Optimize NVN FallthroughFernandoS272021-07-231-0/+4
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* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-0/+2
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* shader: Increase the maximum number of storage buffersReinUsesLisp2021-07-231-1/+1
| | | | | Compute shaders spill uniform buffers on storage buffers, increasing the expected number.
* shader: Implement indexed texturesReinUsesLisp2021-07-231-0/+4
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* shader: Implement D3D samplersReinUsesLisp2021-07-231-0/+6
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* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-0/+1
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* shader: Address feedbackFernandoS272021-07-231-1/+1
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* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+1
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* shader: Implement SampleMaskReinUsesLisp2021-07-231-0/+1
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* shader: Implement PIXLD.MY_INDEXReinUsesLisp2021-07-231-0/+1
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* spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp2021-07-231-0/+1
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* shader: Implement PrimitiveIdReinUsesLisp2021-07-231-0/+1
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* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+5
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* spirv: Implement image buffersReinUsesLisp2021-07-231-0/+10
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* spirv: Implement Layer storesReinUsesLisp2021-07-231-0/+1
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* spirv: Rework storage buffers and shader memoryReinUsesLisp2021-07-231-2/+2
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* spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp2021-07-231-0/+1
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* shader: Implement SR_THREAD_KILLReinUsesLisp2021-07-231-0/+1
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* shader: Implement ATOM/S and REDameerj2021-07-231-0/+13
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* spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp2021-07-231-0/+1
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-15/+32
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* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-1/+1
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* shader: Implement texture buffersReinUsesLisp2021-07-231-0/+9
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* shader: Implement indexed attributesFernandoS272021-07-231-0/+2
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* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+1
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* shader: Mark SSBOs as written when they areFernandoS272021-07-231-0/+1
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* shader: Implement ViewportIndexFernandoS272021-07-231-0/+1
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* shader: Implement ClipDistanceFernandoS272021-07-231-0/+1
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* shader: Add PointCoord attributeFernandoS272021-07-231-0/+1
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* shader: Add PointSize attributeameerj2021-07-231-0/+1
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* shader: Implement FSWZADDameerj2021-07-231-0/+1
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* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-1/+12
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* shader: Implement front faceReinUsesLisp2021-07-231-0/+1
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* shader: Implement SHFLameerj2021-07-231-0/+1
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* shader: Implement VOTEameerj2021-07-231-0/+1
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+2
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+10
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* shader: Partial implementation of LDCReinUsesLisp2021-07-231-0/+6
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-11/+41
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+4
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-8/+25
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-0/+28