| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Increases performance significantly on certain titles.
|
|
|
|
|
|
|
|
|
|
|
|
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
|
|
|
|
|
|
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|