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* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-2/+0
| | | | Thanks for everything!
* spirv: Implement rescaling patchingReinUsesLisp2021-11-161-0/+2
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-1/+2
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-2/+6
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* shader: Split profile and runtime info headersReinUsesLisp2021-07-231-0/+83