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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-1/+2
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-2/+6
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* shader: Split profile and runtime info headersReinUsesLisp2021-07-231-0/+83