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2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-1/+2
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-23shader: Properly manage attributes not written from previous stagesReinUsesLisp1-2/+6
2021-07-23shader: Split profile and runtime info headersReinUsesLisp1-0/+83