Commit message (Collapse) | Author | Files | Lines | ||
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2023-06-03 | Implement scaled vertex buffer format emulation | Billy Laws | 1 | -0/+2 | |
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead. | |||||
2022-09-20 | video_core: Fix legacy to generic location unpaired | FengChen | 1 | -0/+2 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 1 | -1/+0 | |
2021-11-16 | shader: Properly scale image reads and add GL SPIR-V support | ReinUsesLisp | 1 | -2/+0 | |
Thanks for everything! | |||||
2021-11-16 | spirv: Implement rescaling patching | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 1 | -1/+2 | |
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | |||||
2021-07-23 | shader: Properly manage attributes not written from previous stages | ReinUsesLisp | 1 | -2/+6 | |
2021-07-23 | shader: Split profile and runtime info headers | ReinUsesLisp | 1 | -0/+83 | |