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2023-06-03Implement scaled vertex buffer format emulationBilly Laws1-0/+2
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2022-09-20video_core: Fix legacy to generic location unpairedFengChen1-0/+2
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20shader_recompiler: Reduce unused includesameerj1-1/+0
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp1-2/+0
Thanks for everything!
2021-11-16spirv: Implement rescaling patchingReinUsesLisp1-0/+2
2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-1/+2
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
2021-07-23shader: Properly manage attributes not written from previous stagesReinUsesLisp1-2/+6
2021-07-23shader: Split profile and runtime info headersReinUsesLisp1-0/+83