Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Address review comments | Liam | 2022-03-18 | 1 | -1/+1 |
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* | shader_recompiler/EXIT: skip render targets with no outputs | Liam | 2022-03-18 | 1 | -0/+5 |
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* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -41/+21 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader_environment: Add shader_local_memory_crs_size to local memory size | ameerj | 2021-07-23 | 1 | -2/+2 |
| | | | | Fixes DOOM 2016 missing local memory | ||||
* | shader: Implement indexed Position and ClipDistances | FernandoS27 | 2021-07-23 | 1 | -3/+42 |
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* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -13/+70 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+143 |