| Commit message (Expand) | Author | Files | Lines |
2021-07-23 | shader: Rework global memory tracking to use breadth-first search | ReinUsesLisp | 1 | -69/+80 |
2021-07-23 | shader: Address feedback | FernandoS27 | 2 | -12/+9 |
2021-07-23 | shader: Address Feedback | FernandoS27 | 3 | -60/+9 |
2021-07-23 | shader: Implement SR_LaneId | FernandoS27 | 1 | -0/+1 |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 1 | -1/+50 |
2021-07-23 | shader: Mark SSBOs as written when they are | FernandoS27 | 1 | -2/+29 |
2021-07-23 | shader: Implement ViewportIndex | FernandoS27 | 1 | -0/+3 |
2021-07-23 | shader: Fold composite extract | FernandoS27 | 1 | -0/+62 |
2021-07-23 | shader: Fold comparisons and Pack/Unpack16 | FernandoS27 | 1 | -1/+41 |
2021-07-23 | shader: Fix constant propagation to use reverse post order | ReinUsesLisp | 1 | -1/+2 |
2021-07-23 | shader: Implement ClipDistance | FernandoS27 | 1 | -0/+10 |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 2 | -1/+15 |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2 | -1/+7 |
2021-07-23 | shader: Implement TLD | FernandoS27 | 1 | -0/+1 |
2021-07-23 | shader: Add PointCoord attribute | FernandoS27 | 1 | -0/+4 |
2021-07-23 | shader: Add PointSize attribute | ameerj | 1 | -0/+3 |
2021-07-23 | shader: Implement FSWZADD | ameerj | 1 | -0/+3 |
2021-07-23 | shader: Implement BRX | FernandoS27 | 1 | -1/+20 |
2021-07-23 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 1 | -0/+6 |
2021-07-23 | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Implement front face | ReinUsesLisp | 1 | -0/+3 |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2 | -5/+18 |
2021-07-23 | shader: Refactor PTP and other minor changes | ReinUsesLisp | 1 | -20/+2 |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 1 | -0/+5 |
2021-07-23 | shader: Implement TLD4.PTP | FernandoS27 | 1 | -0/+18 |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 3 | -1/+29 |
2021-07-23 | shader: Implement SHFL | ameerj | 1 | -0/+6 |
2021-07-23 | shader: Track first bindless argument instead of the instruction itself | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Fix F2I | FernandoS27 | 2 | -0/+4 |
2021-07-23 | shader: Implement VOTE | ameerj | 1 | -0/+6 |
2021-07-23 | shader: Fold interpolation multiplications | ReinUsesLisp | 1 | -0/+34 |
2021-07-23 | shader: Implement DMNMX, DSET, DSETP | ameerj | 2 | -2/+9 |
2021-07-23 | shader: Implement F2F | FernandoS27 | 1 | -1/+3 |
2021-07-23 | shader: Add missing fp64 usage flags | ReinUsesLisp | 1 | -0/+34 |
2021-07-23 | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2 | -0/+18 |
2021-07-23 | shader: Fix floating point comparison for FP16 | FernandoS27 | 1 | -0/+24 |
2021-07-23 | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 1 | -0/+6 |
2021-07-23 | shader: Implement I2F | ReinUsesLisp | 2 | -0/+44 |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 2 | -5/+57 |
2021-07-23 | shader: Reorder phi nodes when redefined as undefined opcodes | ReinUsesLisp | 1 | -1/+9 |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 10 | -57/+44 |
2021-07-23 | shader: Implement FCMP | ameerj | 1 | -1/+13 |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 4 | -15/+146 |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 4 | -9/+226 |
2021-07-23 | shader: Implement HADD2 | ReinUsesLisp | 2 | -1/+11 |
2021-07-23 | shader: Implement SEL | ameerj | 1 | -4/+8 |
2021-07-23 | shader: Avoid infinite recursion when tracking global memory | ReinUsesLisp | 1 | -5/+26 |
2021-07-23 | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 2 | -7/+65 |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 4 | -7/+103 |
2021-07-23 | shader: Add XMAD multiplication folding optimization | ReinUsesLisp | 1 | -5/+77 |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 4 | -61/+210 |
2021-07-23 | shader: Fix tracking | ReinUsesLisp | 1 | -50/+72 |
2021-07-23 | shader: Add support for forward declarations | ReinUsesLisp | 1 | -2/+2 |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 3 | -17/+55 |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 2 | -70/+70 |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 3 | -3/+75 |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Better constant folding | ReinUsesLisp | 1 | -12/+47 |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 1 | -10/+12 |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 1 | -14/+14 |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 2 | -10/+31 |
2021-07-23 | shader: Remove illegal character in SSA pass | ReinUsesLisp | 1 | -1/+1 |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 6 | -36/+573 |
2021-07-23 | shader: Initial instruction support | ReinUsesLisp | 2 | -88/+0 |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 3 | -1/+164 |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 5 | -0/+213 |