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path: root/src/shader_recompiler/ir_opt/texture_pass.cpp (follow)
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* shader: Implement Int32 SUATOM/SUREDameerj2021-07-231-1/+67
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* shader: Implement VertexA stageFernandoS272021-07-231-0/+21
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* shader: Implement indexed texturesReinUsesLisp2021-07-231-17/+72
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* shader: Implement D3D samplersReinUsesLisp2021-07-231-11/+69
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* spirv: Implement image buffersReinUsesLisp2021-07-231-1/+18
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-23/+68
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-16/+16
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Implement texture buffersReinUsesLisp2021-07-231-18/+62
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* shader: Abstract breadth searches and use the abstractionReinUsesLisp2021-07-231-46/+22
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* shader: Implement ImageGradientFernandoS272021-07-231-0/+5
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-0/+5
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-4/+16
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* shader: Add IR opcode for ImageFetchFernandoS272021-07-231-0/+5
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+10
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* shader: Track first bindless argument instead of the instruction itselfReinUsesLisp2021-07-231-1/+1
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-7/+5
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* shader: Partial implementation of LDCReinUsesLisp2021-07-231-1/+1
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+199