Commit message (Collapse) | Author | Files | Lines | ||
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2021-10-24 | TexturePass: Fix clamping of images as this allowed negative indices. | Fernando Sahmkow | 1 | -1/+1 | |
2021-10-17 | Shader Compiler: avoid overflowed indices on indixed samplers. | Fernando Sahmkow | 1 | -1/+2 | |
2021-07-23 | texture_pass: Fix is_read image qualification | ameerj | 1 | -1/+1 | |
Atomic operations are considered to have both read and write access. This was not being accounted for. | |||||
2021-07-23 | glsl: Address rest of feedback | ameerj | 1 | -2/+9 | |
2021-07-23 | shader: Clang-format secondary textures | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | shader: Fix secondary textures | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | shader: Implement Int32 SUATOM/SURED | ameerj | 1 | -1/+67 | |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 1 | -0/+21 | |
2021-07-23 | shader: Implement indexed textures | ReinUsesLisp | 1 | -17/+72 | |
2021-07-23 | shader: Implement D3D samplers | ReinUsesLisp | 1 | -11/+69 | |
2021-07-23 | spirv: Implement image buffers | ReinUsesLisp | 1 | -1/+18 | |
2021-07-23 | shader: Implement SULD and SUST | ReinUsesLisp | 1 | -23/+68 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -16/+16 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Implement texture buffers | ReinUsesLisp | 1 | -18/+62 | |
2021-07-23 | shader: Abstract breadth searches and use the abstraction | ReinUsesLisp | 1 | -46/+22 | |
2021-07-23 | shader: Implement ImageGradient | FernandoS27 | 1 | -0/+5 | |
2021-07-23 | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 1 | -0/+5 | |
2021-07-23 | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 1 | -4/+16 | |
2021-07-23 | shader: Add IR opcode for ImageFetch | FernandoS27 | 1 | -0/+5 | |
2021-07-23 | shader: Implement TLD4 and TLD4_B | FernandoS27 | 1 | -0/+10 | |
2021-07-23 | shader: Track first bindless argument instead of the instruction itself | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 1 | -7/+5 | |
2021-07-23 | shader: Partial implementation of LDC | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -0/+199 | |