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path: root/src/shader_recompiler/ir_opt/texture_pass.cpp (unfollow)
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2023-01-29texture_pass: Fix texture descriptors comparisonsameerj1-2/+9
2023-01-29texture_pass: Refactor texture handle retrievalameerj1-7/+7
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj1-1/+2
2023-01-26shader_recompiler: Remove S32 IR typeameerj1-4/+4
The frontend IR opcodes do not distinguish between signed and unsigned integer types. Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-23spirv: fix multisampled image fetchLiam1-0/+8
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph1-6/+6
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen1-0/+49
2022-10-06General: Fix compilation for GCCLiam White1-1/+1
2022-10-06Shader Decompiler: implement better tracking for Vulkan samplers.Fernando Sahmkow1-9/+59
2022-10-06Shader Decompiler: Check for shift when deriving composite samplers.Fernando Sahmkow1-3/+31
2022-08-31style: General style changes to match with the rest of the codebaseMorph1-5/+5
2022-08-25video_code: support rectangle textureFengChen1-0/+23
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-10-24TexturePass: Fix clamping of images as this allowed negative indices.Fernando Sahmkow1-1/+1
2021-10-17Shader Compiler: avoid overflowed indices on indixed samplers.Fernando Sahmkow1-1/+2
2021-07-23texture_pass: Fix is_read image qualificationameerj1-1/+1
Atomic operations are considered to have both read and write access. This was not being accounted for.
2021-07-23glsl: Address rest of feedbackameerj1-2/+9
2021-07-23shader: Clang-format secondary texturesReinUsesLisp1-2/+2
2021-07-23shader: Fix secondary texturesReinUsesLisp1-2/+2
2021-07-23shader: Implement Int32 SUATOM/SUREDameerj1-1/+67
2021-07-23shader: Implement VertexA stageFernandoS271-0/+21
2021-07-23shader: Implement indexed texturesReinUsesLisp1-17/+72
2021-07-23shader: Implement D3D samplersReinUsesLisp1-11/+69
2021-07-23spirv: Implement image buffersReinUsesLisp1-1/+18
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-23/+68
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-16/+16
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-23shader: Implement texture buffersReinUsesLisp1-18/+62
2021-07-23shader: Abstract breadth searches and use the abstractionReinUsesLisp1-46/+22
2021-07-23shader: Implement ImageGradientFernandoS271-0/+5
2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-0/+5
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-4/+16
2021-07-23shader: Add IR opcode for ImageFetchFernandoS271-0/+5
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-0/+10
2021-07-23shader: Track first bindless argument instead of the instruction itselfReinUsesLisp1-1/+1
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-7/+5
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-1/+1
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+199