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2021-07-23shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp1-4/+6
2021-07-23shader: Move loop safety tests to code emissionReinUsesLisp1-30/+2
2021-07-23shader: Fix loop safety to SSA passReinUsesLisp1-1/+1
2021-07-23shader: Add shader loop safety check settingslat9nq1-19/+47
Also add a setting for enable Nsight Aftermath.
2021-07-23glasm: Initial implementation of phi nodes on GLASMReinUsesLisp1-5/+1
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-2/+2
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-23shader: Fix forward referencing identity instructions when inserting phiReinUsesLisp1-11/+13
2021-07-23shader: Intrusively store in a block if it's sealed or notReinUsesLisp1-3/+2
2021-07-23shader: Move microinstruction header to the value headerReinUsesLisp1-1/+1
2021-07-23shader: Intrusively store register values in block for SSA passReinUsesLisp1-21/+43
2021-07-23shader: Fix Phi node typesReinUsesLisp1-0/+4
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-2/+2
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-23shader: Move recursive SSA rewrite to the heapReinUsesLisp1-29/+89
2021-07-23shader: Address feedbackFernandoS271-1/+0
2021-07-23shader: Address FeedbackFernandoS271-49/+1
2021-07-23shader: Improve VOTE.VTG stubFernandoS271-1/+50
2021-07-23shader: Implement BRXFernandoS271-1/+20
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-1/+1
2021-07-23shader: Reorder phi nodes when redefined as undefined opcodesReinUsesLisp1-1/+9
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-3/+2
2021-07-23shader: Implement SELameerj1-4/+8
2021-07-23shader: Support SSA loops on IRReinUsesLisp1-13/+49
2021-07-23shader: Misc fixesReinUsesLisp1-54/+59
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-3/+21
2021-07-23shader: Properly store phi on InstReinUsesLisp1-10/+12
2021-07-23shader: Add pools and rename filesReinUsesLisp1-14/+14
2021-07-23shader: Remove illegal character in SSA passReinUsesLisp1-1/+1
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-2/+54
2021-07-23shader: SSA and dominanceReinUsesLisp1-0/+155