Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | shader: Fix loop safety to SSA pass | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Add shader loop safety check settings | lat9nq | 1 | -19/+47 | |
Also add a setting for enable Nsight Aftermath. | |||||
2021-07-23 | glasm: Initial implementation of phi nodes on GLASM | ReinUsesLisp | 1 | -5/+1 | |
2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -2/+2 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | shader: Fix forward referencing identity instructions when inserting phi | ReinUsesLisp | 1 | -11/+13 | |
2021-07-23 | shader: Intrusively store in a block if it's sealed or not | ReinUsesLisp | 1 | -3/+2 | |
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Intrusively store register values in block for SSA pass | ReinUsesLisp | 1 | -21/+43 | |
2021-07-23 | shader: Fix Phi node types | ReinUsesLisp | 1 | -0/+4 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -2/+2 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Move recursive SSA rewrite to the heap | ReinUsesLisp | 1 | -29/+89 | |
2021-07-23 | shader: Address feedback | FernandoS27 | 1 | -1/+0 | |
2021-07-23 | shader: Address Feedback | FernandoS27 | 1 | -49/+1 | |
2021-07-23 | shader: Improve VOTE.VTG stub | FernandoS27 | 1 | -1/+50 | |
2021-07-23 | shader: Implement BRX | FernandoS27 | 1 | -1/+20 | |
2021-07-23 | shader: Add partial rasterizer integration | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Reorder phi nodes when redefined as undefined opcodes | ReinUsesLisp | 1 | -1/+9 | |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 1 | -3/+2 | |
2021-07-23 | shader: Implement SEL | ameerj | 1 | -4/+8 | |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 1 | -13/+49 | |
2021-07-23 | shader: Misc fixes | ReinUsesLisp | 1 | -54/+59 | |
2021-07-23 | shader: Initial implementation of an AST | ReinUsesLisp | 1 | -3/+21 | |
2021-07-23 | shader: Properly store phi on Inst | ReinUsesLisp | 1 | -10/+12 | |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 1 | -14/+14 | |
2021-07-23 | shader: Remove illegal character in SSA pass | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 1 | -2/+54 | |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 1 | -0/+155 | |