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path: root/src/shader_recompiler/ir_opt/rescaling_pass.cpp (follow)
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* rescaling_pass: Fix IR errors when unscalable texture types are encounteredameerj2021-11-161-0/+28
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* rescaling_pass: Logic simplification and minor style cleanupameerj2021-11-161-32/+17
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* rescaling_pass: Scale ImageFetch offset if it existsameerj2021-11-161-59/+37
| | | | Plus some code deduplication
* rescaling_pass: Enable PatchImageQueryDimensions on fragment stagesameerj2021-11-161-5/+4
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* gl_texture_cache/rescaling_pass: minor cleanupameerj2021-11-161-12/+8
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* rescaling_pass: Fix and simplify shuffle/fragcoord passameerj2021-11-161-26/+20
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* Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow2021-11-161-1/+52
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* RescalingPass: Agregate pixels on texelFetch while on Fragment ShaderFernando Sahmkow2021-11-161-3/+97
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* shader: Fix TextureSize check on rescaling.Fernando Sahmkow2021-11-161-27/+21
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* shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp2021-11-161-2/+1
| | | | Thanks for everything!
* shader: Properly blacklist and scale image loadsReinUsesLisp2021-11-161-3/+19
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* shader/rescaling_pass: Patch more instructionsReinUsesLisp2021-11-161-4/+101
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* shader: Fix rescaling passReinUsesLisp2021-11-161-1/+1
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* shader: Fix resolution scaling passReinUsesLisp2021-11-161-34/+26
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* ShaderDecompiler: Add initial support for rescaling.Fernando Sahmkow2021-11-161-0/+72