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path: root/src/shader_recompiler/ir_opt/passes.h (follow)
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* shader: Add int64 to int32 lowering passReinUsesLisp2021-07-231-0/+1
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* shader: Fix VertexA Shaders.FernandoS272021-07-231-1/+0
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* shader: Implement VertexA stageFernandoS272021-07-231-0/+7
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* shader: Implement indexed attributesFernandoS272021-07-231-1/+1
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-13/+5
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+2
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+1
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-1/+3
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* shader: Support SSA loops on IRReinUsesLisp2021-07-231-3/+5
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-2/+4
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* shader: Initial instruction supportReinUsesLisp2021-07-231-1/+0
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* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+9
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+16