Commit message (Collapse) | Author | Files | Lines | ||
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2023-01-05 | shader_recompiler: Align SSBO offsets to meet host requirements | Billy Laws | 1 | -1/+1 | |
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. | |||||
2023-01-01 | MacroHLE: Add HLE replacement for base vertex and base instance. | Fernando Sahmkow | 1 | -1/+1 | |
2022-12-01 | shader_recompiler: add gl_Layer translation GS for older hardware | Liam | 1 | -0/+1 | |
2022-11-11 | ir/texture_pass: Use host_info instead of querying Settings::values (#9176) | Morph | 1 | -1/+5 | |
2022-09-20 | video_core: Generate mipmap texture by drawing | FengChen | 1 | -0/+1 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-03-20 | shader_recompiler: Reduce unused includes | ameerj | 1 | -3/+0 | |
2021-11-16 | shader: Fix resolution scaling pass | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Add int64 to int32 lowering pass | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | shader: Fix VertexA Shaders. | FernandoS27 | 1 | -1/+0 | |
2021-07-23 | shader: Implement VertexA stage | FernandoS27 | 1 | -0/+7 | |
2021-07-23 | shader: Implement indexed attributes | FernandoS27 | 1 | -1/+1 | |
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 1 | -13/+5 | |
2021-07-23 | shader: Initial support for textures and TEX | ReinUsesLisp | 1 | -0/+2 | |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 1 | -0/+1 | |
2021-07-23 | spirv: Initial bindings support | ReinUsesLisp | 1 | -1/+3 | |
2021-07-23 | shader: Support SSA loops on IR | ReinUsesLisp | 1 | -3/+5 | |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 1 | -2/+4 | |
2021-07-23 | shader: Initial instruction support | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 1 | -0/+9 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+16 | |