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path: root/src/shader_recompiler/ir_opt/identity_removal_pass.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-1/+0
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+1
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-1/+2
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-2/+2
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-1/+1
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-13/+15
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* shader: SSA and dominanceReinUsesLisp2021-07-231-1/+0
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+37