Commit message (Collapse) | Author | Files | Lines | ||
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2021-07-23 | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 1 | -1/+0 | |
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | |||||
2021-07-23 | shader: Move microinstruction header to the value header | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -1/+2 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Implement CAL inlining function calls | ReinUsesLisp | 1 | -2/+2 | |
2021-07-23 | spirv: Initial SPIR-V support | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 1 | -13/+15 | |
2021-07-23 | shader: SSA and dominance | ReinUsesLisp | 1 | -1/+0 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+37 | |