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path: root/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp (follow)
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* shader: Fix BFE s32 undefined checkameerj2021-07-231-1/+1
| | | | Our unit tests were hitting this exception.
* shader: Fix error checking in bitfieldExtract and implement bitfieldInsert foldingReinUsesLisp2021-07-231-5/+14
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* shader: Move microinstruction header to the value headerReinUsesLisp2021-07-231-1/+1
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* shader: Add constant propagation for arithmetic right shiftsReinUsesLisp2021-07-231-0/+3
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* shader: Add coarse derivativesFernandoS272021-07-231-8/+0
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* shader: Implement fine derivates constant propagationFernandoS272021-07-231-0/+67
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* shader: Add constant propagation for *&^| binary operationsReinUsesLisp2021-07-231-0/+12
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-23/+26
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Address FeedbackFernandoS272021-07-231-6/+3
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* shader: Fold composite extractFernandoS272021-07-231-0/+62
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* shader: Fold comparisons and Pack/Unpack16FernandoS272021-07-231-1/+41
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* shader: Fix constant propagation to use reverse post orderReinUsesLisp2021-07-231-1/+2
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* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-231-20/+2
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* shader: Implement TLD4.PTPFernandoS272021-07-231-0/+18
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-0/+12
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* shader: Fold interpolation multiplicationsReinUsesLisp2021-07-231-0/+34
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-2/+8
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-3/+5
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* shader: Partial implementation of LDCReinUsesLisp2021-07-231-6/+16
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-1/+1
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-6/+6
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* shader: Add XMAD multiplication folding optimizationReinUsesLisp2021-07-231-5/+77
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-12/+64
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* shader: Misc fixesReinUsesLisp2021-07-231-16/+11
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-0/+50
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* shader: Better constant foldingReinUsesLisp2021-07-231-12/+47
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* shader: Make typed IRReinUsesLisp2021-07-231-0/+20
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-0/+146