Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 1 | -2/+1 |
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* | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-23 | 1 | -10/+10 |
| | | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | ||||
* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -13/+9 |
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* | shader: Implement indexed Position and ClipDistances | FernandoS27 | 2021-07-23 | 1 | -8/+18 |
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* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -1/+35 |
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* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 1 | -0/+7 |
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* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -4/+3 |
| | | | | It may generate better code on some compilers and it's easier to handle. | ||||
* | shader: Implement SR_LaneId | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement ViewportIndex | FernandoS27 | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement ClipDistance | FernandoS27 | 2021-07-23 | 1 | -0/+10 |
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* | shader: Implement ImageGradient | FernandoS27 | 2021-07-23 | 1 | -1/+10 |
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* | shader,spirv: Implement ImageQueryLod. | FernandoS27 | 2021-07-23 | 1 | -1/+2 |
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* | shader: Implement TLD | FernandoS27 | 2021-07-23 | 1 | -0/+1 |
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* | shader: Add PointCoord attribute | FernandoS27 | 2021-07-23 | 1 | -0/+4 |
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* | shader: Add PointSize attribute | ameerj | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
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* | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Implement front face | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
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* | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-23 | 1 | -1/+7 |
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* | shader: Implement SHFL | ameerj | 2021-07-23 | 1 | -0/+6 |
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* | shader: Fix F2I | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
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* | shader: Implement VOTE | ameerj | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement F2F | FernandoS27 | 2021-07-23 | 1 | -1/+3 |
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* | shader: Add missing fp64 usage flags | ReinUsesLisp | 2021-07-23 | 1 | -0/+34 |
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* | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2021-07-23 | 1 | -0/+16 |
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* | spirv: Implement VertexId and InstanceId, refactor code | ReinUsesLisp | 2021-07-23 | 1 | -0/+6 |
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* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 1 | -0/+28 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -4/+56 |
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* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 1 | -5/+3 |
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* | shader: Implement FCMP | ameerj | 2021-07-23 | 1 | -1/+13 |
| | | | | still need to configure some settings for NV denorm flush and intel NaN | ||||
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 1 | -7/+128 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+19 |
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* | shader: Add denorm flush support | ReinUsesLisp | 2021-07-23 | 1 | -6/+65 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -1/+17 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -0/+81 |