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path: root/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp (follow)
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* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-2/+1
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-10/+10
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Address feedbackFernandoS272021-07-231-13/+9
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* shader: Implement indexed Position and ClipDistancesFernandoS272021-07-231-8/+18
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* shader: Implement indexed attributesFernandoS272021-07-231-1/+35
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* shader: Add subgroup masksReinUsesLisp2021-07-231-0/+7
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* shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp2021-07-231-4/+3
| | | | It may generate better code on some compilers and it's easier to handle.
* shader: Implement SR_LaneIdFernandoS272021-07-231-0/+1
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* shader: Implement ViewportIndexFernandoS272021-07-231-0/+3
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* shader: Implement ClipDistanceFernandoS272021-07-231-0/+10
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* shader: Implement ImageGradientFernandoS272021-07-231-1/+10
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* shader,spirv: Implement ImageQueryLod.FernandoS272021-07-231-1/+2
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* shader: Implement TLDFernandoS272021-07-231-0/+1
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* shader: Add PointCoord attributeFernandoS272021-07-231-0/+4
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* shader: Add PointSize attributeameerj2021-07-231-0/+3
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* shader: Implement FSWZADDameerj2021-07-231-0/+3
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+6
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* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-1/+1
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* shader: Implement front faceReinUsesLisp2021-07-231-0/+3
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* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-231-1/+2
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* shader: Implement TLD4 and TLD4_BFernandoS272021-07-231-1/+7
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* shader: Implement SHFLameerj2021-07-231-0/+6
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* shader: Fix F2IFernandoS272021-07-231-0/+2
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* shader: Implement VOTEameerj2021-07-231-0/+6
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* shader: Implement DMNMX, DSET, DSETPameerj2021-07-231-0/+1
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* shader: Implement F2FFernandoS272021-07-231-1/+3
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* shader: Add missing fp64 usage flagsReinUsesLisp2021-07-231-0/+34
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* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-231-0/+16
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* spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp2021-07-231-0/+6
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* shader: Implement I2FReinUsesLisp2021-07-231-0/+28
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-4/+56
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-5/+3
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* shader: Implement FCMPameerj2021-07-231-1/+13
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-231-7/+128
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+19
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-6/+65
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-1/+17
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+81