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2021-07-23shader,spirv: Implement ImageQueryLod.FernandoS271-1/+2
2021-07-23shader: Implement TLDFernandoS271-0/+1
2021-07-23shader: Add PointCoord attributeFernandoS271-0/+4
2021-07-23shader: Add PointSize attributeameerj1-0/+3
2021-07-23shader: Implement FSWZADDameerj1-0/+3
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+6
2021-07-23shader: Better interpolation and disabled attributes supportReinUsesLisp1-1/+1
2021-07-23shader: Implement front faceReinUsesLisp1-0/+3
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-1/+2
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-1/+7
2021-07-23shader: Implement SHFLameerj1-0/+6
2021-07-23shader: Fix F2IFernandoS271-0/+2
2021-07-23shader: Implement VOTEameerj1-0/+6
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj1-0/+1
2021-07-23shader: Implement F2FFernandoS271-1/+3
2021-07-23shader: Add missing fp64 usage flagsReinUsesLisp1-0/+34
2021-07-23shader: Add support for fp16 comparisons and misc fixesReinUsesLisp1-0/+16
2021-07-23spirv: Implement VertexId and InstanceId, refactor codeReinUsesLisp1-0/+6
2021-07-23shader: Implement I2FReinUsesLisp1-0/+28
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-4/+56
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-5/+3
2021-07-23shader: Implement FCMPameerj1-1/+13
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-7/+128
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+19
2021-07-23shader: Add denorm flush supportReinUsesLisp1-6/+65
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-1/+17
2021-07-23spirv: Initial bindings supportReinUsesLisp1-0/+81