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2023-11-01shader_recompiler: Align SSBO offsets to meet host requirementsAmeer J1-0/+1
Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostLiam1-0/+1
2023-06-10shader_recompiler: remove barriers in conditional control flow when device lacks supportLiam1-0/+2
2023-01-07Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam1-1/+0
This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
2023-01-05Run clang-formatBilly Laws1-2/+3
2023-01-05shader_recompiler: Add support for lowering geometry passthroughBilly Laws1-0/+1
Reuses most of the existing code for generating the gl_Layer passthrough. Fixes geometry in Nier: Automata on GPUs without HW passthrough support.
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws1-0/+1
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam1-1/+2
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph1-0/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-08-30structured_control_flow: Conditionally invoke demote reorder passameerj1-2/+3
This is only needed on select drivers when a fragment shader discards/demotes.
2021-07-23shader: Add support for native 16-bit floatsReinUsesLisp1-0/+18