summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/frontend (follow)
Commit message (Collapse)AuthorAgeFilesLines
* shader: Fix structured control flow on KIL instructionsReinUsesLisp2021-07-232-3/+7
| | | | | This could potentially leave unvisited blocks, leading to illegal phi nodes.
* shader: Fix TXQFernandoS272021-07-231-1/+1
|
* shader: Implement TXQ and fix FragDepthReinUsesLisp2021-07-235-8/+86
|
* shader: Refactor PTP and other minor changesReinUsesLisp2021-07-237-46/+19
|
* shader: Add IR opcode for ImageFetchFernandoS272021-07-233-2/+15
|
* shader: Implement TLD4.PTPFernandoS272021-07-238-19/+52
|
* shader: Fix Array Indices in TEX/TLD4FernandoS272021-07-232-6/+6
|
* shader: Implement FragDepthFernandoS272021-07-231-1/+1
|
* shader: Implement TLD4S.FernandoS272021-07-232-4/+133
|
* shader: Implement TLD4 and TLD4_BFernandoS272021-07-237-10/+237
|
* shader: Implement SHFLameerj2021-07-238-8/+124
|
* shader: Properly insert Prologue instructionReinUsesLisp2021-07-231-1/+2
|
* shader: Minor style nitsReinUsesLisp2021-07-231-2/+4
|
* shader: Fix F2IFernandoS272021-07-236-5/+124
|
* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-235-1/+23
|
* shader: Implement VOTEameerj2021-07-235-4/+79
|
* shader: Fix TEX maskReinUsesLisp2021-07-231-1/+3
|
* shader: Better but still partial interpolation supportReinUsesLisp2021-07-231-5/+7
|
* shader: Implement DMNMX, DSET, DSETPameerj2021-07-238-39/+169
|
* shader: Implement FADD32IFernandoS272021-07-231-2/+15
|
* shader: Implement F2FFernandoS272021-07-234-19/+188
|
* shader: Implement DMUL and DFMAameerj2021-07-237-30/+109
| | | | Also add a missing const on DADD
* shader: Add FP64 register load/store helpersameerj2021-07-233-21/+24
|
* shader: Add support for fp16 comparisons and misc fixesReinUsesLisp2021-07-237-14/+28
|
* shader: Fix floating point comparison for FP16FernandoS272021-07-234-32/+32
|
* shader: Implement HSETP2FernandoS272021-07-232-12/+116
|
* shader: Implement HSET2FernandoS272021-07-234-14/+118
|
* shader: Implement HMUL2FernandoS272021-07-232-16/+143
|
* shader: Implement HFMA2FernandoS272021-07-234-20/+191
|
* shader: Refactor half floating instructionsFernandoS272021-07-233-58/+82
|
* shader: Implement I2FReinUsesLisp2021-07-239-69/+315
|
* shader: Implement ISCADD (imm)ReinUsesLisp2021-07-231-2/+2
|
* shader: Implement LOP32IReinUsesLisp2021-07-232-18/+45
|
* shader: Add partial rasterizer integrationReinUsesLisp2021-07-2319-51/+212
|
* shader: Implement DADDameerj2021-07-236-14/+129
|
* shader: Implement CSET and CSETPameerj2021-07-235-15/+113
|
* shader: Fix instruction transitions in and out of PhiReinUsesLisp2021-07-231-9/+11
|
* shader: Implement FSET and FSETPameerj2021-07-237-92/+198
| | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
* shader: Implement TEXSReinUsesLisp2021-07-236-5/+275
|
* shader: Implement CAL inlining function callsReinUsesLisp2021-07-2311-254/+232
|
* shader: Implement FMNMXameerj2021-07-235-13/+88
| | | | And add a const in FCMP
* shader: Fix rebase issueReinUsesLisp2021-07-231-1/+0
|
* shader: Implement FCMPameerj2021-07-235-49/+184
| | | | still need to configure some settings for NV denorm flush and intel NaN
* shader: Partial implementation of LDCReinUsesLisp2021-07-236-10/+128
|
* shader: Initial support for textures and TEXReinUsesLisp2021-07-2313-315/+772
|
* shader: Implement R2Pameerj2021-07-234-12/+74
|
* shader: Implement SHFameerj2021-07-235-22/+99
|
* shader: Implement LEAameerj2021-07-235-26/+122
|
* shader: Deduplicate HADD2 codeReinUsesLisp2021-07-231-19/+16
|
* shader: Implement I2Iameerj2021-07-232-12/+99
|
* shader: Implement HADD2ReinUsesLisp2021-07-236-23/+290
|
* shader: Implement LOP and LOP3ameerj2021-07-237-31/+225
|
* shader: Implement IADD3ameerj2021-07-232-12/+103
|
* shader: Implement PSETPameerj2021-07-233-4/+38
|
* Implement PSET, refactor common comparison funcsameerj2021-07-238-101/+87
|
* shader: Implement FLOameerj2021-07-235-15/+61
|
* shader: Implement ISET, add common_funcsameerj2021-07-237-50/+147
|
* shader: Make IMNMX, SHR, SEL stylistically more consistentameerj2021-07-233-5/+5
|
* shader: Implement ICMPameerj2021-07-232-16/+83
|
* shader: Implement IMNMXameerj2021-07-235-12/+84
|
* shader: Implement BFIameerj2021-07-232-16/+56
|
* shader: Implement BFEameerj2021-07-232-12/+66
|
* shader: Implement POPCameerj2021-07-235-12/+48
|
* shader: Implement SHRameerj2021-07-235-12/+68
|
* shader: Implement SELameerj2021-07-232-12/+44
|
* shader: Fix conditional execution of exit instructionsReinUsesLisp2021-07-232-5/+6
|
* shader: Fix control flowReinUsesLisp2021-07-238-20/+39
|
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-233-22/+70
|
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2313-66/+277
|
* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
|
* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-233-12/+9
|
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-2312-45/+111
|
* shader: Add denorm flush supportReinUsesLisp2021-07-234-33/+49
|
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-239-55/+97
|
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-237-24/+30
|
* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
|
* shader: Add utility to resolve identities on a valueReinUsesLisp2021-07-232-0/+8
|
* spirv: Initial bindings supportReinUsesLisp2021-07-233-3/+22
|
* shader: Improve object poolReinUsesLisp2021-07-231-5/+5
|
* shader: Add support for forward declarationsReinUsesLisp2021-07-236-13/+27
|
* shader: Support SSA loops on IRReinUsesLisp2021-07-234-4/+70
|
* shader: Misc fixesReinUsesLisp2021-07-235-13/+17
|
* shader: Initial implementation of an ASTReinUsesLisp2021-07-2321-535/+1152
|
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-233-19/+15
|
* shader: Better constant foldingReinUsesLisp2021-07-231-1/+1
|
* shader: Properly store phi on InstReinUsesLisp2021-07-234-59/+115
|
* shader: Add pools and rename filesReinUsesLisp2021-07-2325-87/+113
|
* shader: Make typed IRReinUsesLisp2021-07-2316-258/+463
|
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-2310-27/+77
|
* shader: Initial instruction supportReinUsesLisp2021-07-2324-243/+1437
|
* shader: SSA and dominanceReinUsesLisp2021-07-2319-74/+401
|
* shader: Initial recompiler workReinUsesLisp2021-07-2345-0/+6582