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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Files
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2021-07-23
shader: Fix fp16 merge when using native fp16
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader: Fix FADD32I
ReinUsesLisp
1
-6
/
+4
2021-07-23
shader: Fix undetected bug from review
FernandoS27
1
-0
/
+3
2021-07-23
shader: Address feedback
FernandoS27
1
-1
/
+7
2021-07-23
shader: "Implement" NOP
FernandoS27
1
-1
/
+1
2021-07-23
shader: Address Feedback
FernandoS27
7
-80
/
+25
2021-07-23
shader: Implement SR_LaneId
FernandoS27
4
-0
/
+9
2021-07-23
shader: Implement MEMBAR
FernandoS27
6
-11
/
+78
2021-07-23
shader: Improve VOTE.VTG stub
FernandoS27
4
-3
/
+57
2021-07-23
shader: Stub VOTE.VTG
FernandoS27
4
-4
/
+15
2021-07-23
shader: Fix branches to visited virtual blocks
ReinUsesLisp
1
-0
/
+10
2021-07-23
shader: Implement LDG .U.128 as .128
ReinUsesLisp
1
-3
/
+2
2021-07-23
shader: Unroll "using enum" for opcode declarations
ReinUsesLisp
1
-1
/
+27
2021-07-23
shader: Fix TXD
FernandoS27
1
-1
/
+1
2021-07-23
shader: Address feedback
FernandoS27
3
-37
/
+33
2021-07-23
shader: Always pass a lod for TexelFetch
ReinUsesLisp
3
-25
/
+17
2021-07-23
shader: Implement TXD
FernandoS27
3
-10
/
+182
2021-07-23
shader: Implement ImageGradient
FernandoS27
4
-0
/
+15
2021-07-23
shader: Implement TMML partially
FernandoS27
4
-11
/
+134
2021-07-23
shader,spirv: Implement ImageQueryLod.
FernandoS27
3
-0
/
+11
2021-07-23
shader: Implement TLDS
FernandoS27
2
-4
/
+252
2021-07-23
shader: Implement TLD
FernandoS27
4
-13
/
+170
2021-07-23
shader: Store type of phi nodes in flags
ReinUsesLisp
2
-1
/
+9
This is needed because pseudo-instructions where invalidated.
2021-07-23
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
3
-7
/
+17
2021-07-23
shader: Add missing new lines
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Implement FSWZADD
ameerj
7
-4
/
+55
2021-07-23
shader: Implement BRX
FernandoS27
14
-44
/
+347
2021-07-23
shader: Fix alignment checks on RZ
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Implement I2I CC
ameerj
1
-3
/
+4
2021-07-23
shader: Implement I2I SAT
ameerj
4
-10
/
+42
2021-07-23
shader: Fix ISCADD logic for PO/CC
ameerj
1
-7
/
+8
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
8
-16
/
+277
2021-07-23
shader: Implement ISCADD CC
ameerj
1
-1
/
+4
2021-07-23
shader: Implement VMAD, VMNMX, VSETP
ameerj
8
-23
/
+314
2021-07-23
shader: Add missing I2I exception when CC is used
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2
-9
/
+36
2021-07-23
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
2
-0
/
+5
2021-07-23
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
2
-3
/
+7
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-23
shader: Fix TXQ
FernandoS27
1
-1
/
+1
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
5
-8
/
+86
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
7
-46
/
+19
2021-07-23
shader: Add IR opcode for ImageFetch
FernandoS27
3
-2
/
+15
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
8
-19
/
+52
2021-07-23
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2
-6
/
+6
2021-07-23
shader: Implement FragDepth
FernandoS27
1
-1
/
+1
2021-07-23
shader: Implement TLD4S.
FernandoS27
2
-4
/
+133
2021-07-23
shader: Implement TLD4 and TLD4_B
FernandoS27
7
-10
/
+237
2021-07-23
shader: Implement SHFL
ameerj
8
-8
/
+124
2021-07-23
shader: Properly insert Prologue instruction
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Minor style nits
ReinUsesLisp
1
-2
/
+4
2021-07-23
shader: Fix F2I
FernandoS27
6
-5
/
+124
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
5
-1
/
+23
2021-07-23
shader: Implement VOTE
ameerj
5
-4
/
+79
2021-07-23
shader: Fix TEX mask
ReinUsesLisp
1
-1
/
+3
2021-07-23
shader: Better but still partial interpolation support
ReinUsesLisp
1
-5
/
+7
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
8
-39
/
+169
2021-07-23
shader: Implement FADD32I
FernandoS27
1
-2
/
+15
2021-07-23
shader: Implement F2F
FernandoS27
4
-19
/
+188
2021-07-23
shader: Implement DMUL and DFMA
ameerj
7
-30
/
+109
Also add a missing const on DADD
2021-07-23
shader: Add FP64 register load/store helpers
ameerj
3
-21
/
+24
2021-07-23
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
7
-14
/
+28
2021-07-23
shader: Fix floating point comparison for FP16
FernandoS27
4
-32
/
+32
2021-07-23
shader: Implement HSETP2
FernandoS27
2
-12
/
+116
2021-07-23
shader: Implement HSET2
FernandoS27
4
-14
/
+118
2021-07-23
shader: Implement HMUL2
FernandoS27
2
-16
/
+143
2021-07-23
shader: Implement HFMA2
FernandoS27
4
-20
/
+191
2021-07-23
shader: Refactor half floating instructions
FernandoS27
3
-58
/
+82
2021-07-23
shader: Implement I2F
ReinUsesLisp
9
-69
/
+315
2021-07-23
shader: Implement ISCADD (imm)
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Implement LOP32I
ReinUsesLisp
2
-18
/
+45
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
19
-51
/
+212
2021-07-23
shader: Implement DADD
ameerj
6
-14
/
+129
2021-07-23
shader: Implement CSET and CSETP
ameerj
5
-15
/
+113
2021-07-23
shader: Fix instruction transitions in and out of Phi
ReinUsesLisp
1
-9
/
+11
2021-07-23
shader: Implement FSET and FSETP
ameerj
7
-92
/
+198
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-23
shader: Implement TEXS
ReinUsesLisp
6
-5
/
+275
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
11
-254
/
+232
2021-07-23
shader: Implement FMNMX
ameerj
5
-13
/
+88
And add a const in FCMP
2021-07-23
shader: Fix rebase issue
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Implement FCMP
ameerj
5
-49
/
+184
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
6
-10
/
+128
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
13
-315
/
+772
2021-07-23
shader: Implement R2P
ameerj
4
-12
/
+74
2021-07-23
shader: Implement SHF
ameerj
5
-22
/
+99
2021-07-23
shader: Implement LEA
ameerj
5
-26
/
+122
2021-07-23
shader: Deduplicate HADD2 code
ReinUsesLisp
1
-19
/
+16
2021-07-23
shader: Implement I2I
ameerj
2
-12
/
+99
2021-07-23
shader: Implement HADD2
ReinUsesLisp
6
-23
/
+290
2021-07-23
shader: Implement LOP and LOP3
ameerj
7
-31
/
+225
2021-07-23
shader: Implement IADD3
ameerj
2
-12
/
+103
2021-07-23
shader: Implement PSETP
ameerj
3
-4
/
+38
2021-07-23
Implement PSET, refactor common comparison funcs
ameerj
8
-101
/
+87
2021-07-23
shader: Implement FLO
ameerj
5
-15
/
+61
2021-07-23
shader: Implement ISET, add common_funcs
ameerj
7
-50
/
+147
2021-07-23
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
3
-5
/
+5
2021-07-23
shader: Implement ICMP
ameerj
2
-16
/
+83
2021-07-23
shader: Implement IMNMX
ameerj
5
-12
/
+84
2021-07-23
shader: Implement BFI
ameerj
2
-16
/
+56
2021-07-23
shader: Implement BFE
ameerj
2
-12
/
+66
2021-07-23
shader: Implement POPC
ameerj
5
-12
/
+48
2021-07-23
shader: Implement SHR
ameerj
5
-12
/
+68
2021-07-23
shader: Implement SEL
ameerj
2
-12
/
+44
2021-07-23
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2
-5
/
+6
2021-07-23
shader: Fix control flow
ReinUsesLisp
8
-20
/
+39
2021-07-23
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
3
-22
/
+70
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
13
-66
/
+277
2021-07-23
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2
-5
/
+5
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
3
-12
/
+9
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
12
-45
/
+111
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
4
-33
/
+49
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
9
-55
/
+97
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
7
-24
/
+30
2021-07-23
shader: Simplify ISCADD
ReinUsesLisp
1
-6
/
+1
2021-07-23
shader: Add utility to resolve identities on a value
ReinUsesLisp
2
-0
/
+8
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
3
-3
/
+22
2021-07-23
shader: Improve object pool
ReinUsesLisp
1
-5
/
+5
2021-07-23
shader: Add support for forward declarations
ReinUsesLisp
6
-13
/
+27
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
4
-4
/
+70
2021-07-23
shader: Misc fixes
ReinUsesLisp
5
-13
/
+17
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
21
-535
/
+1152
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
3
-19
/
+15
2021-07-23
shader: Better constant folding
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Properly store phi on Inst
ReinUsesLisp
4
-59
/
+115
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
25
-87
/
+113
2021-07-23
shader: Make typed IR
ReinUsesLisp
16
-258
/
+463
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
10
-27
/
+77
2021-07-23
shader: Initial instruction support
ReinUsesLisp
24
-243
/
+1437
2021-07-23
shader: SSA and dominance
ReinUsesLisp
19
-74
/
+401
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
45
-0
/
+6582