Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Fix TEX mask | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | shader: Better but still partial interpolation support | ReinUsesLisp | 2021-07-23 | 1 | -5/+7 |
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* | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-23 | 6 | -39/+166 |
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* | shader: Implement FADD32I | FernandoS27 | 2021-07-23 | 1 | -2/+15 |
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* | shader: Implement F2F | FernandoS27 | 2021-07-23 | 2 | -12/+180 |
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* | shader: Implement DMUL and DFMA | ameerj | 2021-07-23 | 7 | -30/+109 |
| | | | | Also add a missing const on DADD | ||||
* | shader: Add FP64 register load/store helpers | ameerj | 2021-07-23 | 3 | -21/+24 |
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* | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2021-07-23 | 4 | -7/+4 |
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* | shader: Fix floating point comparison for FP16 | FernandoS27 | 2021-07-23 | 4 | -32/+32 |
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* | shader: Implement HSETP2 | FernandoS27 | 2021-07-23 | 2 | -12/+116 |
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* | shader: Implement HSET2 | FernandoS27 | 2021-07-23 | 4 | -14/+118 |
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* | shader: Implement HMUL2 | FernandoS27 | 2021-07-23 | 2 | -16/+143 |
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* | shader: Implement HFMA2 | FernandoS27 | 2021-07-23 | 4 | -20/+191 |
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* | shader: Refactor half floating instructions | FernandoS27 | 2021-07-23 | 3 | -58/+82 |
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* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 6 | -14/+198 |
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* | shader: Implement ISCADD (imm) | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
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* | shader: Implement LOP32I | ReinUsesLisp | 2021-07-23 | 2 | -18/+45 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 11 | -43/+178 |
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* | shader: Implement DADD | ameerj | 2021-07-23 | 4 | -14/+120 |
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* | shader: Implement CSET and CSETP | ameerj | 2021-07-23 | 2 | -8/+54 |
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* | shader: Implement FSET and FSETP | ameerj | 2021-07-23 | 7 | -92/+198 |
| | | | | Also fix oversight with adding SignedZeroInfNanPreserve execution mode. | ||||
* | shader: Implement TEXS | ReinUsesLisp | 2021-07-23 | 3 | -4/+262 |
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* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 7 | -99/+869 |
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* | shader: Implement FMNMX | ameerj | 2021-07-23 | 3 | -13/+58 |
| | | | | And add a const in FCMP | ||||
* | shader: Implement FCMP | ameerj | 2021-07-23 | 2 | -16/+116 |
| | | | | still need to configure some settings for NV denorm flush and intel NaN | ||||
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 3 | -8/+97 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 4 | -10/+235 |
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* | shader: Implement R2P | ameerj | 2021-07-23 | 2 | -12/+71 |
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* | shader: Implement SHF | ameerj | 2021-07-23 | 2 | -16/+77 |
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* | shader: Implement LEA | ameerj | 2021-07-23 | 2 | -20/+100 |
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* | shader: Deduplicate HADD2 code | ReinUsesLisp | 2021-07-23 | 1 | -19/+16 |
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* | shader: Implement I2I | ameerj | 2021-07-23 | 2 | -12/+99 |
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* | shader: Implement HADD2 | ReinUsesLisp | 2021-07-23 | 3 | -17/+185 |
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* | shader: Implement LOP and LOP3 | ameerj | 2021-07-23 | 7 | -31/+225 |
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* | shader: Implement IADD3 | ameerj | 2021-07-23 | 2 | -12/+103 |
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* | shader: Implement PSETP | ameerj | 2021-07-23 | 3 | -4/+38 |
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* | Implement PSET, refactor common comparison funcs | ameerj | 2021-07-23 | 8 | -101/+87 |
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* | shader: Implement FLO | ameerj | 2021-07-23 | 2 | -12/+46 |
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* | shader: Implement ISET, add common_funcs | ameerj | 2021-07-23 | 7 | -50/+147 |
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* | shader: Make IMNMX, SHR, SEL stylistically more consistent | ameerj | 2021-07-23 | 3 | -5/+5 |
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* | shader: Implement ICMP | ameerj | 2021-07-23 | 2 | -16/+83 |
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* | shader: Implement IMNMX | ameerj | 2021-07-23 | 2 | -12/+59 |
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* | shader: Implement BFI | ameerj | 2021-07-23 | 2 | -16/+56 |
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* | shader: Implement BFE | ameerj | 2021-07-23 | 2 | -12/+66 |
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* | shader: Implement POPC | ameerj | 2021-07-23 | 2 | -12/+36 |
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* | shader: Implement SHR | ameerj | 2021-07-23 | 2 | -12/+62 |
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* | shader: Implement SEL | ameerj | 2021-07-23 | 2 | -12/+44 |
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* | shader: Fix conditional execution of exit instructions | ReinUsesLisp | 2021-07-23 | 2 | -5/+6 |
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* | shader: Fix control flow | ReinUsesLisp | 2021-07-23 | 3 | -4/+4 |
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* | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 2021-07-23 | 3 | -22/+70 |
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* | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 2021-07-23 | 10 | -38/+93 |
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* | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 2021-07-23 | 2 | -5/+5 |
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* | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 2021-07-23 | 2 | -9/+9 |
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* | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 2021-07-23 | 10 | -35/+101 |
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* | shader: Add denorm flush support | ReinUsesLisp | 2021-07-23 | 1 | -4/+15 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 3 | -16/+50 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 5 | -23/+27 |
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* | shader: Simplify ISCADD | ReinUsesLisp | 2021-07-23 | 1 | -6/+1 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -3/+4 |
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* | shader: Support SSA loops on IR | ReinUsesLisp | 2021-07-23 | 1 | -4/+8 |
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* | shader: Misc fixes | ReinUsesLisp | 2021-07-23 | 2 | -4/+4 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 10 | -477/+238 |
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* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -5/+5 |
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* | shader: Add pools and rename files | ReinUsesLisp | 2021-07-23 | 15 | -63/+40 |
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* | shader: Make typed IR | ReinUsesLisp | 2021-07-23 | 9 | -46/+74 |
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* | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 2021-07-23 | 1 | -2/+4 |
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* | shader: Initial instruction support | ReinUsesLisp | 2021-07-23 | 16 | -178/+1039 |
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* | shader: SSA and dominance | ReinUsesLisp | 2021-07-23 | 8 | -55/+223 |
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* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 24 | -0/+3555 |