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* shader: Implement BFIameerj2021-07-232-16/+56
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* shader: Implement BFEameerj2021-07-232-12/+66
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* shader: Implement POPCameerj2021-07-232-12/+36
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* shader: Implement SHRameerj2021-07-232-12/+62
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* shader: Implement SELameerj2021-07-232-12/+44
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* shader: Fix conditional execution of exit instructionsReinUsesLisp2021-07-232-5/+6
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* shader: Fix control flowReinUsesLisp2021-07-233-4/+4
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* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-233-22/+70
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-2310-38/+93
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* shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2021-07-232-5/+5
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-232-9/+9
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-2310-35/+101
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* shader: Add denorm flush supportReinUsesLisp2021-07-231-4/+15
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-233-16/+50
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-235-23/+27
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* shader: Simplify ISCADDReinUsesLisp2021-07-231-6/+1
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-3/+4
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* shader: Support SSA loops on IRReinUsesLisp2021-07-231-4/+8
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* shader: Misc fixesReinUsesLisp2021-07-232-4/+4
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-2310-477/+238
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* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-5/+5
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* shader: Add pools and rename filesReinUsesLisp2021-07-2315-63/+40
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* shader: Make typed IRReinUsesLisp2021-07-239-46/+74
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-2/+4
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* shader: Initial instruction supportReinUsesLisp2021-07-2316-178/+1039
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* shader: SSA and dominanceReinUsesLisp2021-07-238-55/+223
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* shader: Initial recompiler workReinUsesLisp2021-07-2324-0/+3555