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2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J1-14/+15
2023-11-18shader_recompiler: add byteswap pattern workaround for NvidiaAmeer J1-0/+1
2023-11-01shader_recompiler: Align SSBO offsets to meet host requirementsAmeer J1-1/+1
2023-08-27Shader Recompiler: Auto stub special registers and dump pipelines on exception.Fernando Sahmkow1-1/+2
2023-08-19Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow4-5/+8
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostLiam1-0/+3
2023-06-10shader_recompiler: remove barriers in conditional control flow when device lacks supportLiam1-0/+3
2023-05-26shader_recompiler: fix copy-paste errorLiam1-1/+1
2023-05-11Fix Tears of the Kingdom flickering clouds and depths.Kelebek11-6/+1
2023-02-14remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistencyarades793-4/+4
2023-02-14add static lifetime to constexpr values to force compile time evaluation where possiblearades793-4/+4
2023-01-28shader_recompiler: TXQ: Skip QueryLevels when possibleameerj1-3/+5
2023-01-07Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam1-1/+1
2023-01-07Avoid OOB array access reading passthrough attr maskBilly Laws1-1/+1
2023-01-05Run clang-formatBilly Laws1-13/+19
2023-01-05shader_recompiler: Add support for lowering geometry passthroughBilly Laws1-40/+66
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws1-1/+1
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow1-1/+1
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam2-0/+90
2022-11-23general: fix compile for Apple ClangLiam4-3/+7
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph1-1/+1
2022-11-07video_core: Fix few issues in Tess stageFengChen1-2/+1
2022-10-17Address feedbackFengChen1-6/+6
2022-10-06Shader Decompiler: Fix dangerous behavior of invalid iterator insertion.Fernando Sahmkow1-3/+3
2022-09-20video_core: Fix legacy to generic location unpairedFengChen1-15/+24
2022-09-20video_core: Generate mipmap texture by drawingFengChen1-0/+2
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda1-4/+2
2022-06-14general: fix compilation on GCC 12Liam1-1/+1
2022-06-14structured_control_flow: Remove constexpr Flow::Blocklat9nq1-6/+0
2022-05-14general: Avoid ambiguous format_to compilation errorsLioncash1-1/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph108-324/+216
2022-04-02fix: typosAndrea Pappacoda2-2/+2
2022-03-20shader_recompiler: Reduce unused includesameerj27-39/+7
2022-03-18shader_recompiler/EXIT: skip render targets with no outputsLiam1-0/+3
2022-03-18shader_recompiler/EXIT: increment output register on failed enable testLiam1-0/+1
2022-03-16shader_recompiler: Implement LDC.IS address modeLiam1-2/+12
2022-03-13Shader decompiler: do constant propgation before texture pass.Fernando Sahmkow1-2/+2
2022-03-08shader_recompiler/LOP3: Use brute force python results within switch/case.Markus Wick2-52/+620
2022-01-27video_minimum_maximum: Implement src operand selectorsameerj1-12/+6
2022-01-25shader_recompiler: Remove unnecessary [[nodiscard]]Lioncash1-2/+1
2021-12-18Address format clangvonchenplus1-36/+36
2021-11-19Implement convert legacy to genericFeng Chen2-0/+99
2021-11-16rescaling_pass: Logic simplification and minor style cleanupameerj1-1/+0
2021-11-16Shader: Don't rescale FragCoord if used by ShuffleFernando Sahmkow1-1/+3
2021-11-16spirv: Implement rescaling patchingReinUsesLisp1-0/+3
2021-10-31ShaderCache: Order Phi Arguments from farthest away to nearest.Fernando Sahmkow1-0/+2
2021-08-30structured_control_flow: Skip reordering nested demote branches.ameerj1-0/+11
2021-08-30structured_control_flow: Conditionally invoke demote reorder passameerj3-8/+13
2021-08-28structured_control_flow: Add DemoteCombinationPassameerj1-1/+107
2021-07-26control_flow: Fix duplicate switch case in OpcodeTokenLioncash1-1/+1
2021-07-23shader: Support out of bound local memory reads and immediate writesReinUsesLisp1-4/+21
2021-07-23shader: Implement ISETP.Xameerj4-44/+57
2021-07-23shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp3-18/+23
2021-07-23shader_recompiler, video_core: Resolve clang errorslat9nq7-28/+21
2021-07-23shader: Manually convert from array<u32> to bitset instead of using bit_castReinUsesLisp1-2/+3
2021-07-23shader: GCC fmt 8.0.0 fixeslat9nq1-1/+1
2021-07-23shader: Account for 33-bit IADD3 scenarioameerj1-2/+10
2021-07-23shader: Only apply shift on register mode for IADD3ReinUsesLisp1-10/+14
2021-07-23shader: Use std::bit_cast instead of Common::BitCast for passthroughReinUsesLisp1-2/+3
2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-8/+10
2021-07-23shader: Only verify shader when graphics debugging is enabledReinUsesLisp1-2/+7
2021-07-23shader: Emulate 64-bit integers when not supportedReinUsesLisp1-0/+3
2021-07-23shader_recompiler: Fix IADD3 input partitioningameerj1-14/+13
2021-07-23shader: Move loop safety tests to code emissionReinUsesLisp1-33/+4
2021-07-23shader: Calibrate loop safety thresholdReinUsesLisp1-1/+1
2021-07-23shader: Simplify MergeDualVertexProgramsReinUsesLisp1-6/+4
2021-07-23shader: Properly manage attributes not written from previous stagesReinUsesLisp1-1/+3
2021-07-23shader: Add support for native 16-bit floatsReinUsesLisp2-4/+7
2021-07-23shader: Rename maxwell/program.h to translate_program.hReinUsesLisp2-7/+2
2021-07-23shader: Fix loop safety to SSA passReinUsesLisp1-1/+3
2021-07-23shader: Add loggingReinUsesLisp3-6/+6
2021-07-23shader: Add shader loop safety check settingslat9nq1-4/+38
2021-07-23shader: Comment why the array component is not read in TMMLReinUsesLisp1-0/+2
2021-07-23tmml: Remove index component from coords vecameerj1-4/+3
2021-07-23shader: Fix VertexA Shaders.FernandoS271-5/+14
2021-07-23shader: Add 2D and 3D variants to SUATOM and SUREDReinUsesLisp1-0/+4
2021-07-23shader: Avoid CPU side undefined behavior on I2FReinUsesLisp1-0/+2
2021-07-23shader: Add support for "negative" and unaligned offsetsReinUsesLisp1-2/+2
2021-07-23shader: Implement ISCADD32IReinUsesLisp1-17/+31
2021-07-23shader: Always initialize up reference in structure control flowReinUsesLisp1-31/+36
2021-07-23shader: Fix ImageWrite indexingReinUsesLisp1-1/+1
2021-07-23shader: Fix TMML queriesReinUsesLisp1-5/+9
2021-07-23shader: Handle host exceptionsReinUsesLisp3-5/+11
2021-07-23shader: Read branch conditions from an instructionReinUsesLisp1-6/+3
2021-07-23glasm: Implement TEX and TEXS instructionsReinUsesLisp2-12/+11
2021-07-23shader_recompiler: GCC fixeslat9nq2-25/+25
2021-07-23glasm: Initial implementation of phi nodes on GLASMReinUsesLisp1-3/+3
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp5-119/+161
2021-07-23shader: Add floating-point rounding to I2FReinUsesLisp1-1/+6
2021-07-23shader: ISET.X implementationameerj1-8/+58
2021-07-23shader: Optimize NVN FallthroughFernandoS271-2/+5
2021-07-23shader: Stub SR_AFFINITYFernandoS271-0/+3
2021-07-23shader: Implement Int32 SUATOM/SUREDameerj4-5/+207
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-0/+7
2021-07-23shader: Address feedbackFernandoS273-24/+24
2021-07-23shader: Implement VertexA stageFernandoS272-0/+30
2021-07-23shader: Implement delegation of Exit to dispatcher on CFGFernandoS272-3/+47
2021-07-23shader: Fix IADD3.CCameerj1-12/+5
2021-07-23shader: Fix VMNMX selector BReinUsesLisp1-1/+2
2021-07-23shader: Remove identity removal pass for better build timesReinUsesLisp1-1/+0
2021-07-23shader: Refactor atomic_operations_global_memoryameerj1-44/+36
2021-07-23shader: add missing include guard in half_floating_point_helper.hameerj1-0/+2
2021-07-23shader: Fix gcc warningsReinUsesLisp1-1/+1
2021-07-23shader: Improve goto removal algorithm complexityReinUsesLisp1-49/+28
2021-07-23shader: Move microinstruction header to the value headerReinUsesLisp1-1/+1
2021-07-23shader: Move siblings check to a separate function and comment them outReinUsesLisp1-16/+21
2021-07-23shader: Simplify code for local memoryReinUsesLisp1-6/+11
2021-07-23shader: Add NVN storage buffer fallbacksReinUsesLisp1-0/+43
2021-07-23shader: Address feedbackFernandoS272-7/+10
2021-07-23shader: Implement F2F (Imm)FernandoS271-2/+28
2021-07-23shader: Implement IADD3.CC/.XFernandoS271-7/+22
2021-07-23shader: Implement SR_Y_DIRECTIONFernandoS271-0/+2
2021-07-23shader: Fix memory barriersReinUsesLisp1-20/+10
2021-07-23shader: Implement BFE and BFI CCameerj2-12/+16
2021-07-23shader: Implement SampleMaskReinUsesLisp1-1/+1
2021-07-23shader: Implement PIXLD.MY_INDEXReinUsesLisp2-4/+46
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp3-13/+27
2021-07-23shader: Document and relax cache control on surface instructionsReinUsesLisp1-10/+11
2021-07-23shader: Implement geometry shadersReinUsesLisp2-7/+22
2021-07-23shader: Implement OUTReinUsesLisp3-17/+47
2021-07-23internal_stage_buffer_entry_read: Remove pragma optimize offlat9nq1-2/+0
2021-07-23shader: Stub SR_INVOCATION_INFOReinUsesLisp1-2/+5
2021-07-23shader: Stub ISBERDReinUsesLisp2-4/+55
2021-07-23shader: Fix CC in I2IReinUsesLisp1-0/+2
2021-07-23shader: Simplify FLO and throw on CCReinUsesLisp1-12/+13
2021-07-23shader: Mark blocks with no end branch as unreachableReinUsesLisp1-2/+7
2021-07-23shader: Implement LOP CCReinUsesLisp1-3/+11
2021-07-23shader: Implement SR_THREAD_KILLReinUsesLisp1-0/+2
2021-07-23shader: Apply sign bit in FCMP (imm)ReinUsesLisp1-1/+1
2021-07-23shader: Implement ATOM/S and REDameerj3-12/+332
2021-07-23shader: Implement CC for ISET, FSET, PSET, CSET, and DSETFernandoS2718-13/+136
2021-07-23shader: Remove outdated comment in F2IReinUsesLisp1-4/+0
2021-07-23shader: Implement SULD and SUSTReinUsesLisp10-59/+338
2021-07-23shader: Fix Windows build issuesReinUsesLisp1-1/+1
2021-07-23shader: Address feedback + clang formatlat9nq5-14/+14
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq34-180/+160
2021-07-23shader: Fix FCMP immediate variantReinUsesLisp1-1/+9
2021-07-23shader: Fix dangling labelsReinUsesLisp1-0/+5
2021-07-23shader: Fix F2IReinUsesLisp1-1/+1
2021-07-23shader: Address feedbackFernandoS271-16/+21
2021-07-23shader: Implement indexed attributesFernandoS272-14/+26
2021-07-23shader: Implement AL2PFernandoS272-4/+35
2021-07-23shader: Fix BRX trackingFernandoS272-3/+4
2021-07-23shader: Fix splits on blocks using indirect branchesReinUsesLisp3-17/+38
2021-07-23shader: Eliminate orphan blocks more efficientlyReinUsesLisp1-7/+8
2021-07-23shader: Add subgroup masksReinUsesLisp1-35/+75
2021-07-23shader: Implement BAR and fix memory barriersReinUsesLisp1-2/+56
2021-07-23shader: Reimplement GetCbufU64 as GetCbufU32x2ReinUsesLisp1-6/+6
2021-07-23shader: Remove unused header in VOTEReinUsesLisp1-2/+0
2021-07-23shader: Fix fp16 merge when using native fp16ReinUsesLisp1-3/+3
2021-07-23shader: Fix FADD32IReinUsesLisp1-6/+4
2021-07-23shader: "Implement" NOPFernandoS271-1/+1
2021-07-23shader: Address FeedbackFernandoS273-12/+7
2021-07-23shader: Implement SR_LaneIdFernandoS271-0/+2
2021-07-23shader: Implement MEMBARFernandoS272-11/+56
2021-07-23shader: Improve VOTE.VTG stubFernandoS271-1/+4
2021-07-23shader: Stub VOTE.VTGFernandoS273-4/+8
2021-07-23shader: Fix branches to visited virtual blocksReinUsesLisp1-0/+10
2021-07-23shader: Implement LDG .U.128 as .128ReinUsesLisp1-3/+2
2021-07-23shader: Address feedbackFernandoS273-37/+33
2021-07-23shader: Always pass a lod for TexelFetchReinUsesLisp2-22/+14
2021-07-23shader: Implement TXDFernandoS273-10/+182
2021-07-23shader: Implement TMML partiallyFernandoS272-8/+130
2021-07-23shader: Implement TLDSFernandoS272-4/+252
2021-07-23shader: Implement TLDFernandoS273-10/+167
2021-07-23shader: Fix indirect branches to scheduler instructionsReinUsesLisp3-7/+17
2021-07-23shader: Implement FSWZADDameerj4-4/+49
2021-07-23shader: Implement BRXFernandoS2710-44/+327
2021-07-23shader: Implement I2I CCameerj1-3/+4
2021-07-23shader: Implement I2I SATameerj1-10/+30
2021-07-23shader: Fix ISCADD logic for PO/CCameerj1-7/+8
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp3-16/+199
2021-07-23shader: Implement ISCADD CCameerj1-1/+4
2021-07-23shader: Implement VMAD, VMNMX, VSETPameerj6-13/+301
2021-07-23shader: Add missing I2I exception when CC is usedReinUsesLisp1-0/+4
2021-07-23shader: Better interpolation and disabled attributes supportReinUsesLisp2-9/+36
2021-07-23spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp1-0/+3
2021-07-23shader: Fix structured control flow on KIL instructionsReinUsesLisp1-3/+6
2021-07-23shader: Fix TXQFernandoS271-1/+1
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp2-8/+76
2021-07-23shader: Refactor PTP and other minor changesReinUsesLisp1-15/+13
2021-07-23shader: Implement TLD4.PTPFernandoS272-14/+16
2021-07-23shader: Fix Array Indices in TEX/TLD4FernandoS272-6/+6
2021-07-23shader: Implement FragDepthFernandoS271-1/+1
2021-07-23shader: Implement TLD4S.FernandoS272-4/+133
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS273-10/+211
2021-07-23shader: Implement SHFLameerj3-6/+71
2021-07-23shader: Properly insert Prologue instructionReinUsesLisp1-1/+2
2021-07-23shader: Minor style nitsReinUsesLisp1-2/+4
2021-07-23shader: Fix F2IFernandoS273-5/+102
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-1/+6
2021-07-23shader: Implement VOTEameerj2-4/+52
2021-07-23shader: Fix TEX maskReinUsesLisp1-1/+3
2021-07-23shader: Better but still partial interpolation supportReinUsesLisp1-5/+7
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj6-39/+166
2021-07-23shader: Implement FADD32IFernandoS271-2/+15
2021-07-23shader: Implement F2FFernandoS272-12/+180
2021-07-23shader: Implement DMUL and DFMAameerj7-30/+109
2021-07-23shader: Add FP64 register load/store helpersameerj3-21/+24
2021-07-23shader: Add support for fp16 comparisons and misc fixesReinUsesLisp4-7/+4
2021-07-23shader: Fix floating point comparison for FP16FernandoS274-32/+32
2021-07-23shader: Implement HSETP2FernandoS272-12/+116
2021-07-23shader: Implement HSET2FernandoS274-14/+118
2021-07-23shader: Implement HMUL2FernandoS272-16/+143
2021-07-23shader: Implement HFMA2FernandoS274-20/+191
2021-07-23shader: Refactor half floating instructionsFernandoS273-58/+82
2021-07-23shader: Implement I2FReinUsesLisp6-14/+198
2021-07-23shader: Implement ISCADD (imm)ReinUsesLisp1-2/+2
2021-07-23shader: Implement LOP32IReinUsesLisp2-18/+45
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp11-43/+178
2021-07-23shader: Implement DADDameerj4-14/+120
2021-07-23shader: Implement CSET and CSETPameerj2-8/+54
2021-07-23shader: Implement FSET and FSETPameerj7-92/+198
2021-07-23shader: Implement TEXSReinUsesLisp3-4/+262
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp7-99/+869
2021-07-23shader: Implement FMNMXameerj3-13/+58
2021-07-23shader: Implement FCMPameerj2-16/+116
2021-07-23shader: Partial implementation of LDCReinUsesLisp3-8/+97
2021-07-23shader: Initial support for textures and TEXReinUsesLisp4-10/+235
2021-07-23shader: Implement R2Pameerj2-12/+71
2021-07-23shader: Implement SHFameerj2-16/+77
2021-07-23shader: Implement LEAameerj2-20/+100
2021-07-23shader: Deduplicate HADD2 codeReinUsesLisp1-19/+16
2021-07-23shader: Implement I2Iameerj2-12/+99
2021-07-23shader: Implement HADD2ReinUsesLisp3-17/+185
2021-07-23shader: Implement LOP and LOP3ameerj7-31/+225
2021-07-23shader: Implement IADD3ameerj2-12/+103
2021-07-23shader: Implement PSETPameerj3-4/+38
2021-07-23Implement PSET, refactor common comparison funcsameerj8-101/+87
2021-07-23shader: Implement FLOameerj2-12/+46
2021-07-23shader: Implement ISET, add common_funcsameerj7-50/+147
2021-07-23shader: Make IMNMX, SHR, SEL stylistically more consistentameerj3-5/+5
2021-07-23shader: Implement ICMPameerj2-16/+83
2021-07-23shader: Implement IMNMXameerj2-12/+59
2021-07-23shader: Implement BFIameerj2-16/+56
2021-07-23shader: Implement BFEameerj2-12/+66
2021-07-23shader: Implement POPCameerj2-12/+36
2021-07-23shader: Implement SHRameerj2-12/+62
2021-07-23shader: Implement SELameerj2-12/+44
2021-07-23shader: Fix conditional execution of exit instructionsReinUsesLisp2-5/+6
2021-07-23shader: Fix control flowReinUsesLisp3-4/+4
2021-07-23shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp3-22/+70
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp10-38/+93
2021-07-23shader: Fix MOV(reg), add SHL variants and emit neg and abs instructionsReinUsesLisp2-5/+5
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp2-9/+9
2021-07-23shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp10-35/+101
2021-07-23shader: Add denorm flush supportReinUsesLisp1-4/+15
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp3-16/+50
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp5-23/+27
2021-07-23shader: Simplify ISCADDReinUsesLisp1-6/+1
2021-07-23spirv: Initial bindings supportReinUsesLisp1-3/+4
2021-07-23shader: Support SSA loops on IRReinUsesLisp1-4/+8
2021-07-23shader: Misc fixesReinUsesLisp2-4/+4
2021-07-23shader: Initial implementation of an ASTReinUsesLisp10-477/+238
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp1-5/+5
2021-07-23shader: Add pools and rename filesReinUsesLisp15-63/+40
2021-07-23shader: Make typed IRReinUsesLisp9-46/+74
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-2/+4
2021-07-23shader: Initial instruction supportReinUsesLisp16-178/+1039
2021-07-23shader: SSA and dominanceReinUsesLisp8-55/+223
2021-07-23shader: Initial recompiler workReinUsesLisp24-0/+3555