index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
shader_recompiler
/
frontend
/
maxwell
(
unfollow
)
Commit message (
Collapse
)
Author
Files
Lines
2021-07-23
shader: Fix F2I
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Address feedback
FernandoS27
1
-16
/
+21
2021-07-23
shader: Implement indexed attributes
FernandoS27
2
-14
/
+26
2021-07-23
shader: Implement AL2P
FernandoS27
2
-4
/
+35
2021-07-23
shader: Fix BRX tracking
FernandoS27
2
-3
/
+4
2021-07-23
shader: Fix splits on blocks using indirect branches
ReinUsesLisp
3
-17
/
+38
2021-07-23
shader: Eliminate orphan blocks more efficiently
ReinUsesLisp
1
-7
/
+8
2021-07-23
shader: Add subgroup masks
ReinUsesLisp
1
-35
/
+75
2021-07-23
shader: Implement BAR and fix memory barriers
ReinUsesLisp
1
-2
/
+56
2021-07-23
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
1
-6
/
+6
It may generate better code on some compilers and it's easier to handle.
2021-07-23
shader: Remove unused header in VOTE
ReinUsesLisp
1
-2
/
+0
2021-07-23
shader: Fix fp16 merge when using native fp16
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader: Fix FADD32I
ReinUsesLisp
1
-6
/
+4
2021-07-23
shader: "Implement" NOP
FernandoS27
1
-1
/
+1
2021-07-23
shader: Address Feedback
FernandoS27
3
-12
/
+7
2021-07-23
shader: Implement SR_LaneId
FernandoS27
1
-0
/
+2
2021-07-23
shader: Implement MEMBAR
FernandoS27
2
-11
/
+56
2021-07-23
shader: Improve VOTE.VTG stub
FernandoS27
1
-1
/
+4
2021-07-23
shader: Stub VOTE.VTG
FernandoS27
3
-4
/
+8
2021-07-23
shader: Fix branches to visited virtual blocks
ReinUsesLisp
1
-0
/
+10
2021-07-23
shader: Implement LDG .U.128 as .128
ReinUsesLisp
1
-3
/
+2
2021-07-23
shader: Address feedback
FernandoS27
3
-37
/
+33
2021-07-23
shader: Always pass a lod for TexelFetch
ReinUsesLisp
2
-22
/
+14
2021-07-23
shader: Implement TXD
FernandoS27
3
-10
/
+182
2021-07-23
shader: Implement TMML partially
FernandoS27
2
-8
/
+130
2021-07-23
shader: Implement TLDS
FernandoS27
2
-4
/
+252
2021-07-23
shader: Implement TLD
FernandoS27
3
-10
/
+167
2021-07-23
shader: Fix indirect branches to scheduler instructions
ReinUsesLisp
3
-7
/
+17
2021-07-23
shader: Implement FSWZADD
ameerj
4
-4
/
+49
2021-07-23
shader: Implement BRX
FernandoS27
10
-44
/
+327
2021-07-23
shader: Implement I2I CC
ameerj
1
-3
/
+4
2021-07-23
shader: Implement I2I SAT
ameerj
1
-10
/
+30
2021-07-23
shader: Fix ISCADD logic for PO/CC
ameerj
1
-7
/
+8
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
3
-16
/
+199
2021-07-23
shader: Implement ISCADD CC
ameerj
1
-1
/
+4
2021-07-23
shader: Implement VMAD, VMNMX, VSETP
ameerj
6
-13
/
+301
2021-07-23
shader: Add missing I2I exception when CC is used
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2
-9
/
+36
2021-07-23
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Fix structured control flow on KIL instructions
ReinUsesLisp
1
-3
/
+6
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-23
shader: Fix TXQ
FernandoS27
1
-1
/
+1
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2
-8
/
+76
2021-07-23
shader: Refactor PTP and other minor changes
ReinUsesLisp
1
-15
/
+13
2021-07-23
shader: Implement TLD4.PTP
FernandoS27
2
-14
/
+16
2021-07-23
shader: Fix Array Indices in TEX/TLD4
FernandoS27
2
-6
/
+6
2021-07-23
shader: Implement FragDepth
FernandoS27
1
-1
/
+1
2021-07-23
shader: Implement TLD4S.
FernandoS27
2
-4
/
+133
2021-07-23
shader: Implement TLD4 and TLD4_B
FernandoS27
3
-10
/
+211
2021-07-23
shader: Implement SHFL
ameerj
3
-6
/
+71
2021-07-23
shader: Properly insert Prologue instruction
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Minor style nits
ReinUsesLisp
1
-2
/
+4
2021-07-23
shader: Fix F2I
FernandoS27
3
-5
/
+102
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-1
/
+6
2021-07-23
shader: Implement VOTE
ameerj
2
-4
/
+52
2021-07-23
shader: Fix TEX mask
ReinUsesLisp
1
-1
/
+3
2021-07-23
shader: Better but still partial interpolation support
ReinUsesLisp
1
-5
/
+7
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
6
-39
/
+166
2021-07-23
shader: Implement FADD32I
FernandoS27
1
-2
/
+15
2021-07-23
shader: Implement F2F
FernandoS27
2
-12
/
+180
2021-07-23
shader: Implement DMUL and DFMA
ameerj
7
-30
/
+109
Also add a missing const on DADD
2021-07-23
shader: Add FP64 register load/store helpers
ameerj
3
-21
/
+24
2021-07-23
shader: Add support for fp16 comparisons and misc fixes
ReinUsesLisp
4
-7
/
+4
2021-07-23
shader: Fix floating point comparison for FP16
FernandoS27
4
-32
/
+32
2021-07-23
shader: Implement HSETP2
FernandoS27
2
-12
/
+116
2021-07-23
shader: Implement HSET2
FernandoS27
4
-14
/
+118
2021-07-23
shader: Implement HMUL2
FernandoS27
2
-16
/
+143
2021-07-23
shader: Implement HFMA2
FernandoS27
4
-20
/
+191
2021-07-23
shader: Refactor half floating instructions
FernandoS27
3
-58
/
+82
2021-07-23
shader: Implement I2F
ReinUsesLisp
6
-14
/
+198
2021-07-23
shader: Implement ISCADD (imm)
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Implement LOP32I
ReinUsesLisp
2
-18
/
+45
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
11
-43
/
+178
2021-07-23
shader: Implement DADD
ameerj
4
-14
/
+120
2021-07-23
shader: Implement CSET and CSETP
ameerj
2
-8
/
+54
2021-07-23
shader: Implement FSET and FSETP
ameerj
7
-92
/
+198
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-23
shader: Implement TEXS
ReinUsesLisp
3
-4
/
+262
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
7
-99
/
+869
2021-07-23
shader: Implement FMNMX
ameerj
3
-13
/
+58
And add a const in FCMP
2021-07-23
shader: Implement FCMP
ameerj
2
-16
/
+116
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
3
-8
/
+97
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
4
-10
/
+235
2021-07-23
shader: Implement R2P
ameerj
2
-12
/
+71
2021-07-23
shader: Implement SHF
ameerj
2
-16
/
+77
2021-07-23
shader: Implement LEA
ameerj
2
-20
/
+100
2021-07-23
shader: Deduplicate HADD2 code
ReinUsesLisp
1
-19
/
+16
2021-07-23
shader: Implement I2I
ameerj
2
-12
/
+99
2021-07-23
shader: Implement HADD2
ReinUsesLisp
3
-17
/
+185
2021-07-23
shader: Implement LOP and LOP3
ameerj
7
-31
/
+225
2021-07-23
shader: Implement IADD3
ameerj
2
-12
/
+103
2021-07-23
shader: Implement PSETP
ameerj
3
-4
/
+38
2021-07-23
Implement PSET, refactor common comparison funcs
ameerj
8
-101
/
+87
2021-07-23
shader: Implement FLO
ameerj
2
-12
/
+46
2021-07-23
shader: Implement ISET, add common_funcs
ameerj
7
-50
/
+147
2021-07-23
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
3
-5
/
+5
2021-07-23
shader: Implement ICMP
ameerj
2
-16
/
+83
2021-07-23
shader: Implement IMNMX
ameerj
2
-12
/
+59
2021-07-23
shader: Implement BFI
ameerj
2
-16
/
+56
2021-07-23
shader: Implement BFE
ameerj
2
-12
/
+66
2021-07-23
shader: Implement POPC
ameerj
2
-12
/
+36
2021-07-23
shader: Implement SHR
ameerj
2
-12
/
+62
2021-07-23
shader: Implement SEL
ameerj
2
-12
/
+44
2021-07-23
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2
-5
/
+6
2021-07-23
shader: Fix control flow
ReinUsesLisp
3
-4
/
+4
2021-07-23
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
3
-22
/
+70
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
10
-38
/
+93
2021-07-23
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2
-5
/
+5
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2
-9
/
+9
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
10
-35
/
+101
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-4
/
+15
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
3
-16
/
+50
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
5
-23
/
+27
2021-07-23
shader: Simplify ISCADD
ReinUsesLisp
1
-6
/
+1
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-3
/
+4
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
1
-4
/
+8
2021-07-23
shader: Misc fixes
ReinUsesLisp
2
-4
/
+4
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
10
-477
/
+238
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
1
-5
/
+5
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
15
-63
/
+40
2021-07-23
shader: Make typed IR
ReinUsesLisp
9
-46
/
+74
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
1
-2
/
+4
2021-07-23
shader: Initial instruction support
ReinUsesLisp
16
-178
/
+1039
2021-07-23
shader: SSA and dominance
ReinUsesLisp
8
-55
/
+223
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
24
-0
/
+3555