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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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frontend
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maxwell
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2021-07-23
shader: Implement TEXS
ReinUsesLisp
3
-4
/
+262
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
7
-99
/
+869
2021-07-23
shader: Implement FMNMX
ameerj
3
-13
/
+58
And add a const in FCMP
2021-07-23
shader: Implement FCMP
ameerj
2
-16
/
+116
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
3
-8
/
+97
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
4
-10
/
+235
2021-07-23
shader: Implement R2P
ameerj
2
-12
/
+71
2021-07-23
shader: Implement SHF
ameerj
2
-16
/
+77
2021-07-23
shader: Implement LEA
ameerj
2
-20
/
+100
2021-07-23
shader: Deduplicate HADD2 code
ReinUsesLisp
1
-19
/
+16
2021-07-23
shader: Implement I2I
ameerj
2
-12
/
+99
2021-07-23
shader: Implement HADD2
ReinUsesLisp
3
-17
/
+185
2021-07-23
shader: Implement LOP and LOP3
ameerj
7
-31
/
+225
2021-07-23
shader: Implement IADD3
ameerj
2
-12
/
+103
2021-07-23
shader: Implement PSETP
ameerj
3
-4
/
+38
2021-07-23
Implement PSET, refactor common comparison funcs
ameerj
8
-101
/
+87
2021-07-23
shader: Implement FLO
ameerj
2
-12
/
+46
2021-07-23
shader: Implement ISET, add common_funcs
ameerj
7
-50
/
+147
2021-07-23
shader: Make IMNMX, SHR, SEL stylistically more consistent
ameerj
3
-5
/
+5
2021-07-23
shader: Implement ICMP
ameerj
2
-16
/
+83
2021-07-23
shader: Implement IMNMX
ameerj
2
-12
/
+59
2021-07-23
shader: Implement BFI
ameerj
2
-16
/
+56
2021-07-23
shader: Implement BFE
ameerj
2
-12
/
+66
2021-07-23
shader: Implement POPC
ameerj
2
-12
/
+36
2021-07-23
shader: Implement SHR
ameerj
2
-12
/
+62
2021-07-23
shader: Implement SEL
ameerj
2
-12
/
+44
2021-07-23
shader: Fix conditional execution of exit instructions
ReinUsesLisp
2
-5
/
+6
2021-07-23
shader: Fix control flow
ReinUsesLisp
3
-4
/
+4
2021-07-23
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
ReinUsesLisp
3
-22
/
+70
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
10
-38
/
+93
2021-07-23
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
ReinUsesLisp
2
-5
/
+5
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
2
-9
/
+9
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
10
-35
/
+101
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-4
/
+15
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
3
-16
/
+50
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
5
-23
/
+27
2021-07-23
shader: Simplify ISCADD
ReinUsesLisp
1
-6
/
+1
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-3
/
+4
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
1
-4
/
+8
2021-07-23
shader: Misc fixes
ReinUsesLisp
2
-4
/
+4
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
10
-477
/
+238
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
1
-5
/
+5
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
15
-63
/
+40
2021-07-23
shader: Make typed IR
ReinUsesLisp
9
-46
/
+74
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
1
-2
/
+4
2021-07-23
shader: Initial instruction support
ReinUsesLisp
16
-178
/
+1039
2021-07-23
shader: SSA and dominance
ReinUsesLisp
8
-55
/
+223
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
24
-0
/
+3555