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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
frontend
/
maxwell
/
translate_program.cpp
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2021-07-23
shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
1
-6
/
+4
2021-07-23
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
1
-1
/
+3
2021-07-23
shader: Add support for native 16-bit floats
ReinUsesLisp
1
-3
/
+5
2021-07-23
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Fix VertexA Shaders.
FernandoS27
1
-5
/
+14
2021-07-23
shader: Handle host exceptions
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader_recompiler: GCC fixes
lat9nq
1
-1
/
+1
2021-07-23
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
1
-7
/
+17
2021-07-23
shader: Optimize NVN Fallthrough
FernandoS27
1
-2
/
+5
2021-07-23
shader: Address feedback
FernandoS27
1
-19
/
+18
2021-07-23
shader: Implement VertexA stage
FernandoS27
1
-0
/
+28
2021-07-23
shader: Remove identity removal pass for better build times
ReinUsesLisp
1
-1
/
+0
2021-07-23
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
1
-0
/
+43
2021-07-23
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
1
-0
/
+5
2021-07-23
shader: Implement geometry shaders
ReinUsesLisp
1
-1
/
+12
2021-07-23
shader: Implement indexed attributes
FernandoS27
1
-1
/
+1
2021-07-23
shader: Fix splits on blocks using indirect branches
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Eliminate orphan blocks more efficiently
ReinUsesLisp
1
-7
/
+8
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Better interpolation and disabled attributes support
ReinUsesLisp
1
-0
/
+35
2021-07-23
spirv: Remove dependencies on Environment when generating SPIR-V
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
1
-47
/
+24
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-0
/
+1
2021-07-23
spirv: Fixes and Intel specific workarounds
ReinUsesLisp
1
-3
/
+0
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
1
-1
/
+1
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-1
/
+1
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-3
/
+4
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
1
-4
/
+8
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
1
-34
/
+35
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
1
-32
/
+17
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
1
-2
/
+4
2021-07-23
shader: Initial instruction support
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: SSA and dominance
ReinUsesLisp
1
-31
/
+44
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
1
-0
/
+69