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path: root/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp (follow)
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-4/+4
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCCReinUsesLisp2021-07-231-0/+2
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* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-13/+29
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-1/+1
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* shader: Make typed IRReinUsesLisp2021-07-231-6/+7
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* shader: Initial instruction supportReinUsesLisp2021-07-231-0/+108