Commit message (Collapse) | Author | Files | Lines | ||
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2023-02-14 | remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency | arades79 | 1 | -2/+2 | |
Signed-off-by: arades79 <scravers@protonmail.com> | |||||
2023-02-14 | add static lifetime to constexpr values to force compile time evaluation where possible | arades79 | 1 | -2/+2 | |
Signed-off-by: arades79 <scravers@protonmail.com> | |||||
2022-11-23 | general: fix compile for Apple Clang | Liam | 1 | -3/+4 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2021-07-23 | shader: Remove outdated comment in F2I | ReinUsesLisp | 1 | -4/+0 | |
2021-07-23 | shader: Fix Windows build issues | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 1 | -5/+6 | |
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2021-07-23 | shader: Fix F2I | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Minor style nits | ReinUsesLisp | 1 | -2/+4 | |
2021-07-23 | shader: Fix F2I | FernandoS27 | 1 | -5/+83 | |
2021-07-23 | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Add denorm flush support | ReinUsesLisp | 1 | -4/+15 | |
2021-07-23 | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 1 | -15/+47 | |
2021-07-23 | shader: Add pools and rename files | ReinUsesLisp | 1 | -1/+1 | |
2021-07-23 | shader: Make typed IR | ReinUsesLisp | 1 | -10/+10 | |
2021-07-23 | shader: Initial recompiler work | ReinUsesLisp | 1 | -0/+133 | |