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path: root/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp (follow)
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* shader: Always initialize up reference in structure control flowReinUsesLisp2021-07-231-31/+36
| | | | Fixes ubsan issue.
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-231-6/+3
| | | | Fixes the identity removal pass.
* shader_recompiler: GCC fixeslat9nq2021-07-231-24/+24
| | | | | Fixes members of unnamed union not being accessible, and one function without a declaration.
* glasm: Initial implementation of phi nodes on GLASMReinUsesLisp2021-07-231-3/+3
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-99/+136
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Fix gcc warningsReinUsesLisp2021-07-231-1/+1
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* shader: Improve goto removal algorithm complexityReinUsesLisp2021-07-231-49/+28
| | | | | Find sibling node containing a nephew searching from the nephew itself instead of the uncle.
* shader: Move siblings check to a separate function and comment them outReinUsesLisp2021-07-231-16/+21
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* shader: Mark blocks with no end branch as unreachableReinUsesLisp2021-07-231-2/+7
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-2/+1
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Fix indirect branches to scheduler instructionsReinUsesLisp2021-07-231-3/+3
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* shader: Implement BRXFernandoS272021-07-231-0/+57
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* shader: Fix structured control flow on KIL instructionsReinUsesLisp2021-07-231-3/+6
| | | | | This could potentially leave unvisited blocks, leading to illegal phi nodes.
* shader: Properly insert Prologue instructionReinUsesLisp2021-07-231-1/+2
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* shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp2021-07-231-1/+6
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+18
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-0/+770