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2021-07-23shader: Read branch conditions from an instructionReinUsesLisp1-6/+3
Fixes the identity removal pass.
2021-07-23shader_recompiler: GCC fixeslat9nq1-24/+24
Fixes members of unnamed union not being accessible, and one function without a declaration.
2021-07-23glasm: Initial implementation of phi nodes on GLASMReinUsesLisp1-3/+3
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-99/+136
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
2021-07-23shader: Fix gcc warningsReinUsesLisp1-1/+1
2021-07-23shader: Improve goto removal algorithm complexityReinUsesLisp1-49/+28
Find sibling node containing a nephew searching from the nephew itself instead of the uncle.
2021-07-23shader: Move siblings check to a separate function and comment them outReinUsesLisp1-16/+21
2021-07-23shader: Mark blocks with no end branch as unreachableReinUsesLisp1-2/+7
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-2/+1
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-23shader: Fix indirect branches to scheduler instructionsReinUsesLisp1-3/+3
2021-07-23shader: Implement BRXFernandoS271-0/+57
2021-07-23shader: Fix structured control flow on KIL instructionsReinUsesLisp1-3/+6
This could potentially leave unvisited blocks, leading to illegal phi nodes.
2021-07-23shader: Properly insert Prologue instructionReinUsesLisp1-1/+2
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-1/+6
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-0/+18
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-114/+140
2021-07-23shader: Fix control flowReinUsesLisp1-5/+10
2021-07-23spirv: Fixes and Intel specific workaroundsReinUsesLisp1-3/+0
2021-07-23shader: Improve object poolReinUsesLisp1-5/+5
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-0/+742