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path: root/src/shader_recompiler/frontend/maxwell/program.cpp (follow)
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* shader: Fix VertexA Shaders.FernandoS272021-07-231-5/+14
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* shader: Handle host exceptionsReinUsesLisp2021-07-231-0/+1
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* shader_recompiler: GCC fixeslat9nq2021-07-231-1/+1
| | | | | Fixes members of unnamed union not being accessible, and one function without a declaration.
* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-7/+17
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* shader: Optimize NVN FallthroughFernandoS272021-07-231-2/+5
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* shader: Address feedbackFernandoS272021-07-231-19/+18
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* shader: Implement VertexA stageFernandoS272021-07-231-0/+28
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* shader: Remove identity removal pass for better build timesReinUsesLisp2021-07-231-1/+0
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* shader: Add NVN storage buffer fallbacksReinUsesLisp2021-07-231-0/+43
| | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime.
* shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp2021-07-231-0/+5
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* shader: Implement geometry shadersReinUsesLisp2021-07-231-1/+12
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* shader: Implement indexed attributesFernandoS272021-07-231-1/+1
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* shader: Fix splits on blocks using indirect branchesReinUsesLisp2021-07-231-1/+1
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* shader: Eliminate orphan blocks more efficientlyReinUsesLisp2021-07-231-7/+8
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* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp2021-07-231-0/+2
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* shader: Better interpolation and disabled attributes supportReinUsesLisp2021-07-231-0/+35
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* spirv: Remove dependencies on Environment when generating SPIR-VReinUsesLisp2021-07-231-0/+3
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-0/+1
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-47/+24
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* shader: Initial support for textures and TEXReinUsesLisp2021-07-231-0/+1
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* spirv: Fixes and Intel specific workaroundsReinUsesLisp2021-07-231-3/+0
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* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-1/+1
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* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
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* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-1/+1
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* spirv: Initial bindings supportReinUsesLisp2021-07-231-3/+4
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* shader: Support SSA loops on IRReinUsesLisp2021-07-231-4/+8
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-34/+35
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* shader: Add pools and rename filesReinUsesLisp2021-07-231-32/+17
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* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-2/+4
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* shader: Initial instruction supportReinUsesLisp2021-07-231-0/+1
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* shader: SSA and dominanceReinUsesLisp2021-07-231-31/+44
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+69