Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glasm: Rework control flow introducing a syntax list | ReinUsesLisp | 2021-07-23 | 1 | -7/+17 |
| | | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow. | ||||
* | shader: Optimize NVN Fallthrough | FernandoS27 | 2021-07-23 | 1 | -2/+5 |
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* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -19/+18 |
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* | shader: Implement VertexA stage | FernandoS27 | 2021-07-23 | 1 | -0/+28 |
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* | shader: Remove identity removal pass for better build times | ReinUsesLisp | 2021-07-23 | 1 | -1/+0 |
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* | shader: Add NVN storage buffer fallbacks | ReinUsesLisp | 2021-07-23 | 1 | -0/+43 |
| | | | | | | | When we can't track the SSBO origin of a global memory instruction, leave it as a global memory operation and assume these pointers are in the NVN storage buffer slots, then apply a linear search in the shader's runtime. | ||||
* | shader: Implement tessellation shaders, polygon mode and invocation id | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
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* | shader: Implement geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -1/+12 |
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* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
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* | shader: Fix splits on blocks using indirect branches | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | shader: Eliminate orphan blocks more efficiently | ReinUsesLisp | 2021-07-23 | 1 | -7/+8 |
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* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-23 | 1 | -0/+35 |
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* | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 1 | -47/+24 |
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* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 2021-07-23 | 1 | -3/+0 |
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* | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 1 | -0/+2 |
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* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -3/+4 |
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* | shader: Support SSA loops on IR | ReinUsesLisp | 2021-07-23 | 1 | -4/+8 |
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* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 1 | -34/+35 |
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* | shader: Add pools and rename files | ReinUsesLisp | 2021-07-23 | 1 | -32/+17 |
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* | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 2021-07-23 | 1 | -2/+4 |
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* | shader: Initial instruction support | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | shader: SSA and dominance | ReinUsesLisp | 2021-07-23 | 1 | -31/+44 |
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* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 1 | -0/+69 |