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path: root/src/shader_recompiler/frontend/maxwell/control_flow.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* control_flow: Fix duplicate switch case in OpcodeTokenLioncash2021-07-261-1/+1
| | | | This previously duplicated the case of the PBK case above it.
* shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp2021-07-231-7/+6
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* shader: Address feedbackFernandoS272021-07-231-5/+5
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* shader: Implement delegation of Exit to dispatcher on CFGFernandoS272021-07-231-2/+39
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* shader: Address feedback + clang formatlat9nq2021-07-231-2/+2
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq2021-07-231-81/+59
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Fix dangling labelsReinUsesLisp2021-07-231-0/+5
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* shader: Fix BRX trackingFernandoS272021-07-231-3/+3
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* shader: Fix splits on blocks using indirect branchesReinUsesLisp2021-07-231-5/+30
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* shader: Fix branches to visited virtual blocksReinUsesLisp2021-07-231-0/+10
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* shader: Fix indirect branches to scheduler instructionsReinUsesLisp2021-07-231-3/+6
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* shader: Implement BRXFernandoS272021-07-231-9/+49
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* shader: Add partial rasterizer integrationReinUsesLisp2021-07-231-8/+23
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* shader: Implement CAL inlining function callsReinUsesLisp2021-07-231-40/+38
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* shader: Fix conditional execution of exit instructionsReinUsesLisp2021-07-231-4/+5
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* shader: Fix control flowReinUsesLisp2021-07-231-1/+1
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* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-272/+154
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* shader: SSA and dominanceReinUsesLisp2021-07-231-6/+124
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* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+531